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FamiTracker > General > Show Off Your Work > [2A03] Kirby's Adventure (NES) - High Hills Owner: Radnyx New post
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[2A03] Kirby's Adventure (NES) - High Hills Posted: 2014-10-14 07:25  (Last Edited: 2014-10-14 09:01) Reply | Quote
Radnyx

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#62735
This is pretty much my first cover that I wanted to sound precisely like the original. It's a little close, but there's some feeling to it that I think really distinguishes it from the original. Maybe it's the poor volume balancing.

I'm almost decent at Famitracker, so if there's something I could certainly improve, go ahead and let me know. It'd be much appreciated.


Original for reference:[url=]https://www.youtube.com/watch?v=8B3bxk38OaY

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highhills.ftm (31 Kb)
Posted: 2014-10-14 12:30  (Last Edited: 2014-10-14 12:30) Reply | Quote
Alexander283

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#62738
Congratulations, this sounds really good!
Extremely close to the original indeed.

Did you cover it by ear, from a MIDI, notesheet or through NsfImport? I'd like to know that
Just a little thing for formality: The Fxx commands are usually placed in the DPCM because there, it doesn't take up precious space for Pulse-effects.

Keep on tracking, you're doing a magnificent job

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Posted: 2014-10-14 13:37  (Last Edited: 2014-10-14 13:48) Reply | Quote
Warheart

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#62740
[quote=Alexander283]The Fxx commands are usually placed in the DPCM because there, it doesn't take up precious space for Pulse-effects.
[/quote]

Meh, it doesn't really matter where you place them. It's usually a good idea to place them on a channel that you don't use very much, because then you can reuse the same pattern without doing much changes. Yeah, I myself usually use the DPCM channel for those effects, but it doesn't mean that it's meant for those effects, like if it's some kind of standard or however you want to see that as...

However, if you're using Gxx effects (very common in Pulse channels) in the same channel as the Fxx effects, then you'll have a problem.

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Posted: 2014-10-15 00:12 Reply | Quote
Radnyx

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#62748
[quote=Alexander283]
Did you cover it by ear, from a MIDI, notesheet or through NsfImport? I'd like to know that [/quote]

Thank you, and I actually converted the original NSF into 5 separate .wav files and then examined each wave pulse (with Audacity) to try to get it right. It really helps with understanding the length and the volume changes of every note.

That's actually how I got the DPCM samples as well, I just cut out each noise from the DPCM output .wav and converted it back through Famitracker, though there's a little loss in quality :I

Doing it by ear can certainly get it similar, but usually there ends up being plenty I've missed.



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Posted: 2014-10-15 08:03 Reply | Quote
Alexander283

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#62756
Oh wow, that's quite impressive! Keep up the good work, you're a talented new Famitracker-er [... that sounds wrong :-/ ]

Anyways, a little tip for you: [url=http://famitracker.com/forum/posts.php?id=294]Here is a big sample pack containing nearly all important samples from many NES games.
Also, I've got a ripper somewhere on my PC (an old NSF Player with direct DMC rip). If I can find it, I'll upload it here ^.^

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