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You can use the text file or this post as a key to see what each sample is. Instead of renaming each file to what instrument they are, I kept the "$" designation in there. This is incase I happened to miss any samples, and if anyone else tried ripping samples and wanted to compare.
I ripped these from nsfs using jsr's nsf player, and I attempted to be complete with each game. In the event that a game had samples or something that are missing, let me know. Keep in mind that if it's something like a vocal sample that doesn't exist in an nsf that's out there, I can't do anything about that.
Current known errors (either w/ my set or encountered in the process) -
-gimmick samples are messed up
-attempted to rip vocal samples from skate or die 2, was unable to
-was unable to play/ rip Aces: Iron Eagle III (but who cares, right? haha :)).
Hmm, I'll probably go back in and add the original anyways.
It's funny, I skipped over it without listening to it. I thought I recalled it not having any samples, but I can hear the bass drum sample in my head just thinking about it now. That's what happens when you do this in the middle of the night!
I don't mind having doubles in this set for the sake of being complete. While a lot of samples sound the same across games, I'd rather include everything in a soundtrack that I tackle.
Later on I'll post a collection of samples in .wav as well, and that'll have doubles removed.
[quote=Dafydd]I don't see the original TMNT game in there, but I guess those samples are used in some other game you ripped, so it's all good.[/quote]But... don't pretty much all konami games use those samples anyway?
Top! I have an updated version for download here: [url=http://www.hotdogstorm.com/bucky/samplepacks/DMC_Samples_2009_03_05.zip]DMC Samples (2009 - March 05)
If you want to browse it w/ out downloading it, you can check out this [url=http://8bitcollective.com/forums/viewtopic.php?id=5644]post or just the [url=http://www.hotdogstorm.com/bucky/samplepacks/_Bucky's%20DPCM%20Rips_.txt]text file. (I didn't bother updating the first post in this thread with the changes b/c of the character limit...)
There are a bunch of games added on top of the old collection, but most importantly, every pitched sample now tells you the starting pitch as it would sound at pitch 15 in famitracker. That information, doubled up with ~J-@Ð!~'s [url=http://www.2a03.org/forum/viewtopic.php?id=924]DPCM Frequency Data Table certainly makes using pitched samples less of a headache!
I figured I'd revive this and make it much larger. There will be another update fairly soon with a lot more games covered.
Yes, thanks a lot! Using pitched samples confused the hell out of me for a while. But I finally stopped being lazy, set out to work on an arrangement using sunsoft samples, and, success! :
http://8bitcollective.com/music/bucky/The+Exorcist+-+Final+Area+BGM/
For raw PCM different from the DMC one bit,
voice samples included in Skate or Die 2 can not be ripping the NSF Live on.
In addition, Raw PCM of Battletoads is similar.
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And is now aiming for the completion of all of the DPCM instruments.