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FamiTracker > General > FamiTracker Talk > DPCM / DMC Sample Pack (from classic games) Owner: bucky New Post(Locked)
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DPCM / DMC Sample Pack (from classic games) Posted: 2008-09-15 04:34  (Last Edited: 2009-03-14 19:24) Reply(Locked)
bucky



Member for: 5494 days
Location: philly
Status: Offline

#1653
[b]EDIT: This is outdated, check below for latest batch.[/b]

[url=http://www.hotdogstorm.com/bucky/samplepacks/DMC_Samples_09_14_08.zip]Download: DMC Samples (09-14 2008)

[quote=Bucky's DPCM Rips]
- - - - - - - - - - - - - - - - - - - -
Akumajou Densetsu / Castlevania 3 (J)

$C000 - Bass Drum
$C040 - Snare Drum
$C240 - Tom
$C900 - Evil Laugh/ Moan (Vocal)

- - - - - - - - - - - - - - - - - - - -
Bucky O'Hare

$FE00 - Snare Drum
$FF40 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Crisis Force

$C040 - Tom
$C240 - Snare Drum
$C540 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Esper Dream 2

$E000 - Snare Drum 1
$E1C0 - Snare Drum 2
$E140 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Fester's Quest

$C000 - Bass (Pitched)
$C200 - Bass ("")
$C400 - Bass ("")
$C600 - Bass ("")
$C800 - Orchestra Hit (Pitched)
$CC00 - Orchestra Hit ("")

- - - - - - - - - - - - - - - - - - - -
Final Mission

$FC80 - Bass Drum
$FD40 - Snare Drum

- - - - - - - - - - - - - - - - - - - -
Fire 'N Ice / Solomon's Key 2

$C000 - Bass (Pitched)
$C1C0 - Bass ("")
$C8C0 - Bass ("")
$C380 - Bass ("")
$C540 - Bass ("")
$C700 - Bass ("")
$CA80 - Bass ("")
$CC40 - Bass ("")
$CE00 - Bass ("")
$CFC0 - Bass ("")
$D6C0 - Bass ("")
$D180 - Bass ("")
$D340 - Bass ("")
$D500 - Bass ("")
$D880 - Bass ("")
$DA40 - Bass ("")
$DC00 - Snare Drum
$DE40 - Bongo

- - - - - - - - - - - - - - - - - - - -
Gimmick! / Mr. Gimmick

$C400 - Bass (Pitched)
$C500 - Bass 2 notes (Pitched)
$C600 - Bass ("")
$C800 - Bass ("")
$CA00 - Bass 2 notes ("")
$CC00 - Bass ("")
$CF00 - Bass 2 notes + screech ("")
$D000 - Bass ("")
$D200 - Bass ("")
$D300 - Snare Drum
$D700 - Staccato Bass (Pitched)
$D800 - Bass ("")

- - - - - - - - - - - - - - - - - - - -
Gradius II

$C000 - Tom/ Bongo
$C140 - Tom/ Bongo 2
$C280 - Muted Bongo
$C340 - Snare Drum
$C640 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Gremlins 2: The New Batch

$C000 - Tom/ Bass Drum
$C200 - Bass (Pitched)
$C600 - Bass ("")
$CA00 - Bass ("")
$CE00 - Bass ("")
$D200 - Bass ("")
$D600 - Snare Drum

- - - - - - - - - - - - - - - - - - - -
Gyruss

$E000 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Heavy Shreddin

$C480 - Bass Drum
$C600 - Snare Drum
$C880 - High Tom
$CBC0 - Click/ Percussive Beep
$CC80 - Low Tom
$CFC0 - Middle Tom

- - - - - - - - - - - - - - - - - - - -
The Immortal

$FB00 - Snare Drum
$FE00 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Jackal

$C000 - Bass Drum
$C0C0 - Snare Drum

- - - - - - - - - - - - - - - - - - - -
Journey to Silius

$C000 - Bass (Pitched)
$C400 - Bass ("")
$C800 - Bass ("")
$CC00 - Bass ("")
$D000 - Bass ("")

- - - - - - - - - - - - - - - - - - - -
Jurassic Park

$E700 - Bass Drum
$E840 - Snare Drum

- - - - - - - - - - - - - - - - - - - -
Kick Master

$C000 - Snare Drum
$C200 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Kirby's Adventure

$FC00 - Bass Drum
$FCC0 - Snare Drum
$FE80 - Woodblock
$FF40 - Percussive Bleep

- - - - - - - - - - - - - - - - - - - -
Lagrange Point

$FE00 - Snare Drum
$FF40 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Metal Max

$C000 - Bass Drum
$C3C0 - Snare Drum
$C100 - Tom
$C680 - Woodblock / Clave
$CAC0 - Cowbell + Bass Drum
$CC80 - Cowbell + Tom
$CE00 - Cowbell

- - - - - - - - - - - - - - - - - - - -
Monster in my Pocket

$C000 - Tom
$C1C0 - Snare Drum
$C4C0 - Scream (Vocal)
$C340 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Ninja Gaiden 2

$FC00 - Snare Drum
$FE00 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Palamedes

$FA80 - Bass Drum
$FAC0 - Snare Drum
$FC00 - Timbale

- - - - - - - - - - - - - - - - - - - -
Parodius Da!

$C3C0 - Bongo
$C040 - Timbale
$C280 - Snare Drum
$C500 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Power Blade II

$C000 - Snare Drum
$C2C0 - Bongo
$C200 - Bass Drum[/quote]

(continued in next post)

Posted: 2008-09-15 04:36 Reply(Locked)
bucky



Member for: 5494 days
Location: philly
Status: Offline

#1654
[quote=Bucky's DPCM Rips]
Qix

$C000 - Bass Drum
$C180 - Snare Drum
$C380 - Electro Tom

- - - - - - - - - - - - - - - - - - - -
Race America

$C1C0 - Snare Drum
$C040 - Bass Drum
$C440 - Hi Tom
$C780 - Low Tom

- - - - - - - - - - - - - - - - - - - -
Recca

$C000 - Bass Drum
$C100 - Orchestra Hit (Pitched)
$C440 - Shout (Vocal)
$C780 - Snare Drum
$C900 - Bass + Snare Drum
$CB00 - Noisy

- - - - - - - - - - - - - - - - - - - -
Skate or Die 2

$F800 - Snare Drum
$FC00 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
SMB3

$D800 - Tom
$DB80 - Woodblock/ Rim Click
$E000 - Bass Drum
$E080 - Snare Drum
$E980 - Woodblock/ Rim Click 2
$EA80 - Timbale
$EE00 - Timpani
$F280 - Bongo

- - - - - - - - - - - - - - - - - - - -
Snake's Revenge

$C000 - Snare Drum
$C2C0 - Bass Drum / Click
$C140 - Noisy / Hi-Hat
$C180 - Tom

- - - - - - - - - - - - - - - - - - - -
Sword Master

$C000 - Bass Drum
$C080 - Snare Drum
$C100 - Tom
$C280 - "Uh!" (Vocal)
$C480 - "Hyeah!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
Tecmo Bowl

$E000 - Bass Drum
$E100 - Snare Drum
$E300 - Handclap
$E540 - "Ready" (Vocal)
$E900 - "Touchdown" (Vocal)
$F600 - "Down" (Vocal)
$FB00 - "Hut!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
Tecmo Super Bowl

$C0C0 - Bass Drum
$C180 - Snare Drum
$C380 - Tom

- - - - - - - - - - - - - - - - - - - -
Thunder & Lightning

$E900 - Snare Drum / Tom
$ED00 - Bass Drum

- - - - - - - - - - - - - - - - - - - -
Tiny Toon Adventures

$C000 - Bass Drum
$C1C0 - Agogo Bell (Lower)
$C6C0 - Timbale
$C040 - Agogo Bell (Higher)
$C380 - Bongo
$C500 - Handclap
$C980 - "Doh!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
Tiny Toon Adventures 2

$C000 - Tom
$C1C0 - Snare Drum
$C2C0 - Bass Drum
$C340 - Bell / Hi Pitched Percussion
$C580 - Timbale / Steel Drum
$C740 - Bongo

- - - - - - - - - - - - - - - - - - - -
TMNT 2

$C2C0 - Bass Drum
$C040 - Tom
$C180 - Snare Drum

- - - - - - - - - - - - - - - - - - - -
TMNT 3

$E000 - Tom
$E2C0 - Bass Drum
$E140 - Snare Drum
$E300 - "Hey!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
TMNT: Tournament Fighters

$C000 - Tom
$C1C0 - Snare
$C2C0 - Bass Drum
$C6C0 - "Ha ha ha!" (Vocal)
$C340 - "Euaghh!" (Vocal)
$C600 - "Aight!" (Vocal)
$CA40 - "Gah!" (Vocal)
$CD40 - "Hawh!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
Top Gun: Dual Fighters

$C000 - Low Tom
$C100 - Hi Tom
$C200 - Snare Drum
$C340 - Bass Drum
$C580 - "Beat them up" (Vocal)
$CB40 - "Game Over" (Vocal)
$D9C0 - Bass (Pitched)
$DAC0 - Bass ("")
$DBC0 - Bass ("")
$DCC0 - Bass ("")
$DDC0 - Bass ("")
$DEC0 - Bass ("")

- - - - - - - - - - - - - - - - - - - -
Track and Field II

$DA40 - Bass Drum
$DB00 - Snare Drum
$DC80 - Muted Bongo
$DDC0 - Bongo
$DF40 - "Foul"
$E380 - "Disqualified" (Vocal)
$E680 - "Qualified" (Vocal)
$ED80 - "On your marks" (Vocal)
$F500 - "Get set" (Vocal)
$FB40 - "Euaghh!" (Vocal)

- - - - - - - - - - - - - - - - - - - -
Twinbee 3

$C000 - Bass Drum
$C5C0 - Timbale
$C080 - Snare Drum
$C300 - Muted Bongo
$C440 - Bongo
$C840 - ? (Vocal)
$CCC0 - ? (Vocal)
$D6C0 - ? (Vocal)
$D200 - ? (Vocal)
$DC80 - ? (Vocal)
$E100 - ? (Vocal)
$E440 - ? (Vocal)

- - - - - - - - - - - - - - - - - - - -
Werewolf: The Last Warrior (US & J)

$FB00 - Bass Drum
$FBC0 - Snare Drum
$FCC0 - Tom (J)
$FD80 - Tom (US)

- - - - - - - - - - - - - - - - - - - -
Zombie Nation

$C000 - Double Hit
$C180 - Bass (Pitched)
$C440 - Bass Drum
$C580 - Scream (Vocal)
$C980 - Orchestra Hit (Pitched)
$CD80 - Snare Drum
$CF80 - Double Hit 2
$D000 - Brief Noise

- - - - - - - - - - - - - - - - - - - -[/quote]

You can use the text file or this post as a key to see what each sample is. Instead of renaming each file to what instrument they are, I kept the "$" designation in there. This is incase I happened to miss any samples, and if anyone else tried ripping samples and wanted to compare.

I ripped these from nsfs using jsr's nsf player, and I attempted to be complete with each game. In the event that a game had samples or something that are missing, let me know. Keep in mind that if it's something like a vocal sample that doesn't exist in an nsf that's out there, I can't do anything about that.

Current known errors (either w/ my set or encountered in the process) -
-gimmick samples are messed up
-attempted to rip vocal samples from skate or die 2, was unable to
-was unable to play/ rip Aces: Iron Eagle III (but who cares, right? haha :)).

If you have any soundtrack requests let me know.

Posted: 2008-09-15 10:33  (Last Edited: 2008-09-15 10:36) Reply(Locked)
Dafydd

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Member for: 5304 days
Location: Uppsala, Sweden
Status: Offline

#1657
Sweet. I've been meaning to do something like this myself, and now I don't have to. Thank you very much.

I don't see the original TMNT game in there, but I guess those samples are used in some other game you ripped, so it's all good.

Posted: 2008-09-20 10:48 Reply(Locked)
bucky



Member for: 5494 days
Location: philly
Status: Offline

#1714
Hmm, I'll probably go back in and add the original anyways.

It's funny, I skipped over it without listening to it. I thought I recalled it not having any samples, but I can hear the bass drum sample in my head just thinking about it now. That's what happens when you do this in the middle of the night!

I don't mind having doubles in this set for the sake of being complete. While a lot of samples sound the same across games, I'd rather include everything in a soundtrack that I tackle.

Later on I'll post a collection of samples in .wav as well, and that'll have doubles removed.

Posted: 2008-09-20 17:41 Reply(Locked)
Cheez



Member for: 5897 days
Status: Offline

#1724
[quote=Dafydd]I don't see the original TMNT game in there, but I guess those samples are used in some other game you ripped, so it's all good.[/quote]But... don't pretty much all konami games use those samples anyway?

Posted: 2008-09-20 18:21 Reply(Locked)
Dafydd

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Member for: 5304 days
Location: Uppsala, Sweden
Status: Offline

#1725
Probably, yeah.

Posted: 2008-09-21 09:01 Reply(Locked)
TristEndo

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Member for: 5135 days
Location: Chino/Sactown
Status: Offline

#1734
part 3 has some difrent samples plus the "Hey" sample. right on bucky

Posted: 2009-03-12 13:31  (Last Edited: 2009-03-12 13:41) Reply(Locked)
bucky



Member for: 5494 days
Location: philly
Status: Offline

#2558
Top! I have an updated version for download here: [url=http://www.hotdogstorm.com/bucky/samplepacks/DMC_Samples_2009_03_05.zip]DMC Samples (2009 - March 05)

If you want to browse it w/ out downloading it, you can check out this [url=http://8bitcollective.com/forums/viewtopic.php?id=5644]post or just the [url=http://www.hotdogstorm.com/bucky/samplepacks/_Bucky's%20DPCM%20Rips_.txt]text file. (I didn't bother updating the first post in this thread with the changes b/c of the character limit...)

There are a bunch of games added on top of the old collection, but most importantly, every pitched sample now tells you the starting pitch as it would sound at pitch 15 in famitracker. That information, doubled up with ~J-@Ð!~'s [url=http://www.2a03.org/forum/viewtopic.php?id=924]DPCM Frequency Data Table certainly makes using pitched samples less of a headache!

I figured I'd revive this and make it much larger. There will be another update fairly soon with a lot more games covered.

Posted: 2009-03-14 02:32 Reply(Locked)
Jarhmander

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Member for: 5900 days
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#2566
Heh, I was absolutely certain that my post would be mentioned here ! Finally that frequency data table was useful for someone else...

Posted: 2009-03-14 19:21 Reply(Locked)
bucky



Member for: 5494 days
Location: philly
Status: Offline

#2569
Yes, thanks a lot! Using pitched samples confused the hell out of me for a while. But I finally stopped being lazy, set out to work on an arrangement using sunsoft samples, and, success! :
http://8bitcollective.com/music/bucky/The+Exorcist+-+Final+Area+BGM/



Posted: 2014-06-24 08:24 Reply(Locked)
OSMasterX

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Member for: 3370 days
Status: Offline

#58580
For raw PCM different from the DMC one bit,
voice samples included in Skate or Die 2 can not be ripping the NSF Live on.
In addition, Raw PCM of Battletoads is similar.

_______________________
And is now aiming for the completion of all of the DPCM instruments.
Posted: 2014-06-24 11:47 Reply(Locked)
za909

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Member for: 3962 days
Location: Hungary
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#58583
For a second I thought bucky came back, but then I had to realize that it was just a run of the mill 5 year old bump. Well done.

_______________________
Rectangular sh*t ©
Posted: 2014-06-24 12:43  (Last Edited: 2014-06-24 12:43) Reply(Locked)
Im_a_Track_Man

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Member for: 4137 days
Location: Plantation, Florida
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#58584
Remarkable. There are people that have been on the forum for OVER A YEAR that STILL don't know no to bump LONG since dead threads.

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