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On a side note, I like how the oscilloscope gets brighter with most sound effects.
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Has anyone ever done this before? I haven't been around for a while, so I could have missed something similar. I know it hasn't been done while I was around here years ago, that much is true.
I haven't seen something like this before, but I don't know if it has already been done.
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Cool! Yeah, it sounds a little crazy but it's impressive how you pulled off all these sound effects in-module without screwing up the music. And Linker2a03, I think you're talking about Howard Shore's LoTM MM5 module. (It's one of the example modules packaged with Famitracker)
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Hey, check out my [url=http://famitracker.com/forum/posts.php?id=5932]music thread!
Constructive criticism welcome!
I was really busy, so sorry if I'm late in response time.
[quote=Warheart]Hmm, I'm curious what Robot Master Mega Man is fighting against? :P[/quote]
The fun is using your imagination!
Really, though, I had created a sound effect for my other project, but I decided to use it here to see if it actually fit in a gameplay setting. It's at that point that I figured the sound effect would go to a Robot Master with abilities similar to Burst Man, only stronger(Burst Man was really weak, IMO). The new sound effect is the sound of a bubble(or two) with a powerful explosive encased inside, ready to go off at random, or if Mega Man comes in contact with it.
I guess this is Burst Man EX, named after the module?
@DragonDePlatino:
Are you talking about what I mentioned copying the sound engines? Actually, I was referring to Mega Man 4's engine for its sound effects, and the level, boss and game over themes.
Mega Man 3 was the other sound engine I was copying for the password theme. Its instruments, like Mega Man 4's, were copied from a few of the instruments used in that game. Because Yasuaki Fujita(BUNBUN) composed the music in MM3, and then served as the sound supervisor for MM4 (Minae Fujii(OJALIN) composed the music), the two games sound very similar to each other.
I think I was able to get away with using both sound engines, but what do you think? Can you hear a definite change in musical styles, when comparing the password theme to every other theme?
@Zamual: Wow, I nailed it? Thanks! I took most of the timing of sound effects into consideration, but took liberties with the energy fill sound effect(I think I've actually shortened the time frame from the way it was in Mega Man 4), and the time it would take for the screen to transition to the game over/password screen.
If anyone's interested, I can post the module with the four songs featured. Two have already been here, the level and password themes, but I've fixed the timing on the level theme and added just a little more to the password theme.