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FamiTracker > General > FamiTracker Talk > nsf compilation on floppydisk! Owner: octapus New post
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nsf compilation on floppydisk! Posted: 2010-06-24 22:22 Reply | Quote
octapus

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#6710
hey

would anyone be interested in making a compilation using no carriers vegaplay http://www.no-carrier.com/software.html/

my ideea is to gather 10 artists, 1 song each, no expansion chips and make a nice locking great sounding nes rom to put on a floppy disk.



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Posted: 2010-06-28 19:33 Reply | Quote
Dave
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#6745
an-cat-max is running a similar project to this at the moment, and it needs some more people.

http://chipmusic.org/forums/topic/1401/big-2a03-rom-compilation-need-peeps-to-help/

just thought it might be an idea to combine forces :B

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Posted: 2010-06-29 02:38  (Last Edited: 2010-06-29 06:20) Reply | Quote
TechEmporium

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#6746
VegaPlay can't readily play music using expansion chips like VRC6 or MMC5 (you'd have to modify the ROM's code quite a bit). So it's a good thing you mentioned "no expansion chips."

And with enough programming skills, you can add more than 10 tunes into the ROM.

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Posted: 2010-06-30 10:28 Reply | Quote
octapus

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#6752
sorry didnt post the hole thing here.
http://8bc.org/forums/viewtopic.php?id=20968


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Posted: 2010-07-01 04:19 Reply | Quote
TechEmporium

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#6761
It seems all good & great, but there's s couple of things you can do instead of floppies, too.

The floppy idea is awesome if you intend to sell floppies to willing retro souvenir buffs (& if you amass enough interest, you may be able to break the 1.44 MB limit & have more music than a single floppy can hold).

That said, you can do two things (if you have your own website); either host the ROM file(s) on your website using a Java-based emulator (like vNES or NEScafé,) or host the NSF file(s) (or NSFe files if you know how to use NotSo Fasto) using a dedicated NSF player (like Blargg's Java-based multi-console audio player or P1XL Games' Flash-based FlashNSF applet). With vNES or NESCafé, you can run the VegaPlay ROM live on your website, while linking to the ROM itself as a download. With Blargg's audio player or FlashNSF, you can host the NSFs live on your site (without the need to tinker around with some ASM code... And with FlashNSF, you can run NSFs of any type, including NSFe files & all sound expansion chips).

But hey; your project, your choice. If you want, I can send up some attachments with sample code for running audio in both vNES & FlashNSF.

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Posted: 2010-07-08 18:44 Reply | Quote
Doommaster1994

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#6978
Is it too late to contribute?

Posted: 2010-07-09 01:26 Reply | Quote
octapus

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#6984
no you still have some time, deadline is 31/7, send your ftm file to: eli.hedman (@) gmail.com. just make sure not to use any expansion chips or dpcm

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Posted: 2010-07-09 01:51  (Last Edited: 2010-07-09 05:28) Reply | Quote
TechEmporium

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#6988
No DPCM? But DPCM does work 100% with VegaPlay.

Then again, I guess you don't want to see any tricks like using the DPCM channel as a second triangle channel (that takes away from the challenge). :P

EDIT: I just realized that 10 people could be using different (& possibly multiple) DMC files for their compositions (& that wouldn't be practical for this purpose because not every sample can be embedded into the project).

I FAIL!

Anyways... I understand to avoid DPCM because everyone may be using different files & not all can be included in the project.

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Posted: 2010-07-09 02:56 Reply | Quote
Doommaster1994

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#6990
How many songs do you want and what file do they need to be?

Posted: 2010-07-09 05:24  (Last Edited: 2010-07-09 05:37) Reply | Quote
TechEmporium

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#6993
octapus said he wanted 10 artists to submit 1 song each (in their FamiTracker project file format,) using only the straight-out 2A03 chip (without expansions or the use of DPCM).

He wants 10 songs because VegaPLay is pre-configured to run 10 songs in its on-screen track listing. He also wants the FamiTracker project files to be submitted instead of the NSF files (that way, he can combine the songs into one project, compile the NSF with all 10 songs & hack the header out of the file; that's how you include NSF files inside VegaPlay).

And no DPCM samples (because there's no true way of making sure everyone's using the same sample files for their DPCM beats & noises).

I also think I'll submit a song (I already e-mailed it to octapus,) just to help out. I call it "It's Bad in Baghdad" & it was composed in FamiTracker 0.3.0.

Enjoy (I hope it's good enough for the floppy idea).

And if you don't enjoy it, I hope it encourages you all to create something better (or at least suggest something to me)! :P

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Attachments:
its_bad_in_baghdad.ftm (7 Kb)
Posted: 2010-07-09 05:39  (Last Edited: 2010-07-09 05:56) Reply | Quote
Doommaster1994

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#6995
OK Don't take the file I sent to you via e-mail. I want to do something original.

Posted: 2010-07-09 08:08 Reply | Quote
nicetas_c



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#6998
If you think that 4:22 is too long for you, use the looped one.

If looping is not allowed and 4:22 is really too long for you, ignore these.


Attachments:
mega_man_2010_nonloop.ftm (55 Kb)
mega_man_2010.ftm (31 Kb)
Posted: 2010-07-10 00:55  (Last Edited: 2010-07-10 02:31) Reply | Quote
TechEmporium

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#7014
Now THAT's awesome tracking (I'm glad I posted my song; it got the pros on the band wagon!).

Besides, it doesn't look like he made any looping limits.

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Posted: 2010-07-13 12:13 Reply | Quote
Kreese

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#7215
How do you compile these FTM's to a multitrack NSF? I always thougt you would have to use the same instruments settings...?

Posted: 2010-07-13 13:04 Reply | Quote
nicetas_c



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#7216
+ Given the fact that FamiTracker can use at most 64 instruments in one module.

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