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FamiTracker > General > Show Off Your Work > Mega Man 2010 Owner: nicetas_c New post
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Mega Man 2010 Posted: 2010-05-14 10:57  (Last Edited: 2010-05-16 05:14) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#6286
[b][size=18]DOWNLOAD IS AT THIS PAGE. SCROLL DOWN A BIT AND SHOUT THAT YOU CAN'T FIND THE THEME.[/b]

So I was bored and I created a Mega Man-styled theme. The theme is inspired from many Mega Man games and so are the techniques.

This song is not as stellar as tssf's Mega Man Medley, but still it introduces many techniques for Mega Man music starters, so there should most likely be something you can learn.[color=#333333]In case the composers do not go effect-abusive.

Here is a list of the techniques/things I have used:
1) Lower volume one frame before next note (MM9, MM10)
2) Triangle toms (MM2 and onwards)
3) MM2-styled percussion pitch slide up
4) MM10-styled percussion pitch slide down
5) MM1/7-styled non-delay vibrato
6) MM2-styled non-delay fade-out
7) MM4-styled retrigger (Boss battle, Dr. Cossack 2)
8) MM9-styled retrigger (Dr. Wily 2)
9) Chords w/ two duty settings (MM2 and onwards)
10) MM5-styled 50% square echo (Fake Proto Man 1)
11) MM10-styled single-channel echo (Staff Roll)
12) MM3-styled chorusing (Top Man)
13) Pulsating tempo (MM3 and onwards)
14) Double channel echo (MM2 and onwards) (only in non-looping version)
15) Not-so-MM3-styled triangle lead (Needle Man)
16) Not-so-MM10-styled double square bass (Solar Man)
17) MM9-styled drum roll (Endless Mode)

Here is a list of the techniques/things I discarded:
1) Note cut one frame before next note (MM1, MM2)
2) Low bass notes (MM8, MM10)
3) High bass notes (MM2)
4) MM6-styled percussion pitch slide down
5) Square toms (MM2, MM10)

Note: Prepare for [b]100[/b] frames.

Posted: 2010-05-14 21:12 Reply | Quote
danooct1

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Member for: 4851 days
Location: Dallas, TX
Status: Offline

#6287
Definitely heard that MM10 staff roll-esque section you threw in there, this is pretty good nicetas! All of the subtle Megaman styles thrown in make for an enjoyable listening experience and demonstrates a great understanding of the styles. Well done.

_______________________
NO LONGER BREAKIN THE LAW
Posted: 2010-05-15 00:19  (Last Edited: 2010-05-16 04:25) Reply | Quote
tadpole

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Member for: 5712 days
Location: Renton, WA, USA
Status: Offline

#6289
Sounds good! Only complaint-I think the vibrato is too harsh.

edit: The vibrato sounds much better now (but still not perfect at the start of the song). I love all the new changes. This is just marvelous. I prefer to view this song as an original song for an original game--associating it with Megaman or Capcom just detracts from it (for me anyway).

Posted: 2010-05-15 00:23 Reply | Quote
Linker2a03

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Member for: 4818 days
Location: 2015(TBA)
Status: Offline

#6290
Hey, another good composition. It follows the style of Mega Man 2 more than any other Mega Man game. One suggestion I have, is to use a different style vibrato, and it might sound even better. Though that's just one opinion from one person, so you don't have to listen to me. Anyways, keep up the good work!..


..Hmm... that intro sounds familiar... It kind of reminds me of a song I heard over [url=http://famitracker.shoodot.net/forum/posts.php?id=668]three months ago...

Posted: 2010-05-15 05:17 Reply | Quote
Dwedit

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Member for: 4972 days
Location: Chicago
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#6294
I heard a little bit of "Airman Will Not Die" in there.

Posted: 2010-05-15 07:35  (Last Edited: 2010-05-15 19:34) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#6297
[quote=tadpole]Sounds good! Only complaint-I think the vibrato is too harsh.[/quote]
Sorry but recently I have gone effect-abusive that sometimes I can't really control myself from making things too harsh. I need sometime to fix it.
Oh well, I also don't see that using the new style vibrato helps, so it has to be something to do with the commands themselves.

EDIT: There is only A-3 bugging me! I know how to fix the song now.
[quote=Dwedit]I heard a little bit of "Airman Will Not Die" in there.[/quote]
Ironically, I was listening to Airman Will Not Die right before composing this song... and the idea suddenly popped out.

Posted: 2010-05-15 17:48 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#6298
2 suggestions:

Change the vibrato bend style to the new style (bend up and down), lay up on the depth a bit and that would make this insanely awesome.

Posted: 2010-05-15 20:10  (Last Edited: 2010-05-15 20:18) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#6300
[b][size=18]SHOUT THAT THERE ARE NO ATTACHMENTS HERE AT ALL.[/b]

Tweaked the vibrato a lot as well as added a twist of non-Mega Man techniques.

When you see the newly abused 4xx commands, you might want to cry because there are so many of them, but thanks to a forum bug, you can't.
Too bad I did not abuse the Axx command.


Attachments:
mega_man_2010.ftm (31 Kb)
mega_man_2010_nonloop.ftm (55 Kb)
Posted: 2010-05-15 23:01  (Last Edited: 2010-05-15 23:08) Reply | Quote
ElHuesudoII

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Member for: 4525 days
Status: Offline

#6303
THIS IS IMPRESSIVE.

I'm speechless. This is... Wow. 4+ minutes of awesome.

This could pretty much be used as a compendium of techniques, you know. I'm rather sad that Konami doesn't get as much attention as Capcom on this kind of matters, though. Is Akumajou Densetsu anywhere in your list of plans?

Also yeah, all those 4xx made me kinda dizzy. I also noticed many people around here abuse the speed commands...

F03
F02
F03
F02
F03
F02

Is it reeeeeally necessary? Maybe I need to listen to this without them to see what happens.

EDIT!: The same effect can be achieved with a speed of 3 and a tempo of 180 (to counter a tempo of 150 while using the F commands). Now, there must be something to object about moving the tempo like that, because I see the F02-F03-F02-F03 thing around quite often.

Posted: 2010-05-15 23:09 Reply | Quote
Shiru



Member for: 4890 days
Location: Russia, Moscow
Status: Offline

#6304
F03/02 is shuffle, also known as swing - pulsating tempo. It is necessary if you want the shuffle.

Posted: 2010-05-15 23:14 Reply | Quote
ElHuesudoII

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Member for: 4525 days
Status: Offline

#6305
[quote=Shiru]F03/02 is shuffle, also known as swing - pulsating tempo. It is necessary if you want the shuffle.[/quote]
I figured as much, but I can't hear swinging on tracks as fast as these. Not even on saturated frames... Maybe I'm lacking finesse in hearing it?

I mean, I'd understand it for tracks with tempos under 90, or with a little more distance between the commands, like...

F03
---
F02
---
F03
---
F02
---
F03
---
F02
---

...for example.

Posted: 2010-05-15 23:39 Reply | Quote
Shiru



Member for: 4890 days
Location: Russia, Moscow
Status: Offline

#6306
At high speeds this allows to get fractional tempo. The music updates every 1/50 or 1/60 second, all possible speeds depends from this fact. BPM in FamiTracker is virtual, it translates to these integer speeds anyway.

Posted: 2010-05-16 00:06  (Last Edited: 2010-05-16 00:06) Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#6307
Swing speeds are necessary for some good jazz songs, yes, but this is definitely a constant speed.

In the Game Boy tracker I used, it didn't support tempo, so I had to shift speeds back and forth like this to get faster speeds. The only reason I can think of why these speed settings were used is because the S0x command doesn't work like it does in mods: It won't always cut that last frame before the next frame starts, only because FamiTracker will skip a frame to keep the tempo constant..though even this way should still be cutting frames.

It's probably got something to do with envelope precision as well, though.

Posted: 2010-05-16 05:27 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#6316
The Fxx thingy is for accuracy only. I'm very picky for that. A tempo like 163 (e.g. MM3 Boss Battle) and 170 (e.g. MM9 Concrete Man) will act strangely in some frames, and I have seen people using them in their creations in which I hate a lot, so I use it in nearly every cover I create. Notice 163 is close to 900 ÷ 5.5 and 170 is close to 900 ÷ 5.25. Here is how 163 and 170 will look like when they use the Fxx commands:
[quote=163]--- -- - F06
--- -- - F05
repeat[/quote]
[quote=163 × 2]--- -- - F03
--- -- - ---
--- -- - ---
--- -- - F02
repeat[/quote]
[quote=170]--- -- - F05
--- -- - ---
--- -- - ---
--- -- - F06
repeat[/quote]
[quote=170 × 2]--- -- - F03
--- -- - F02
--- -- - F03
--- -- - ---
--- -- - F02
--- -- - F03
--- -- - ---
--- -- - F02
repeat[/quote]
Now, when you attempt to recreate a song, divide 900 by the tempo, but that thing is quite complicated. Just study these four tempi as of now.

Posted: 2010-05-16 08:23 Reply | Quote
ElHuesudoII

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Member for: 4525 days
Status: Offline

#6320
Thanks for answering, everyone. It really does seem kinda complex...

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