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FamiTracker > General > Show Off Your Work > Rolling Thunder NES In-Game Music 1 Owner: Doommaster1994 New post
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Rolling Thunder NES In-Game Music 1 Posted: 2010-05-12 09:34 Reply | Quote
Doommaster1994

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Member for: 4456 days
Location: Seattle, WA
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#6235
Hello all,
This took me 2 1/2 hours to make. I did the Rolling Thunder In-Game tune on Famitracker from the NES version. It's not 100% but it's close. If someone wants to modify it so it sounds closer to the original, please feel free to do so.


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rolling_thunder.ftm (15 Kb)
Posted: 2010-05-12 13:45  (Last Edited: 2010-05-12 13:46) Reply | Quote
Ryukenden

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Location: Russia,South Ural,Chelyabinsk
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#6240
Are added drums, as in Rolling Thunder (J).

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rolling_thunder.ftm (15 Kb)
Posted: 2010-05-12 14:01 Reply | Quote
nicetas_c



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Location: AB, CA
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#6241
Changed G#4s into D#4s in square 1 pattern 02 and 08.

Now I finally see another user creating high-accuracy covers.


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rolling_thunder.ftm (15 Kb)
Posted: 2010-05-12 15:59 Reply | Quote
Doommaster1994

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#6243
Cool. When or IF Famitracker gets N106 support I will make that version.

Posted: 2010-05-12 16:53 Reply | Quote
Ryukenden

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#6249
Likely, the version with N106 will make more difficultly.

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Posted: 2010-05-12 17:00 Reply | Quote
nicetas_c



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Location: AB, CA
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#6251
If you want to try out the waveform in the N106 version, here is it:

32 32 40 40 48 48 60 60 60 60 48 48 40 40 32 32 24 24 16 16 8 8 0 0 16 16 24 24 32 32 32 32

Make an FDS instrument and paste the whole thing. FamiTracker will automatically fill the remaining space to the right of the waveform with 0s.

Posted: 2010-05-12 21:47 Reply | Quote
Doommaster1994

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Location: Seattle, WA
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#6252
Yes I made the wave but I need three of them to recreate the Famicom version.

Posted: 2010-05-13 15:57  (Last Edited: 2010-05-13 16:01) Reply | Quote
Demick12

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Location: Buffalo, NY
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#6258
[quote=Ryukenden1]Likely, the version with N106 will make more difficultly.[/quote]

Surely not as difficult as if there were two, three, or more FDS channels, of which in reality there aren't any more than one (sadly, and yet it would be kind of cool otherwise ^__^). In the N106 there are only 16 waveform levels compared to FDS' whopping 64 waveform levels.

Though I see what you are saying when I consider that one could choose anywhere between one 32-step waveform and eight 4-step waveforms (someone correct me if I am wrong here). That could be a bit taxing on the nerves starting off, but it could also turn out to be pretty slick iyam. When implemented, it would be no more difficult than any other tracker because of the fact that I could choose how many channels to have and use in my track.

As always, I suggest that one only practice to get the hang of things. I always do a test module to see how the new "chip" performs, and after that I make another track and start tracking away. Sometimes my tests wind up becoming pretty decent tracks, but that's pretty rare. It has seemed to work good for me so far, through your mileage may vary.

EDIT: Too bad it isn't in existence yet, but someday... -_-

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