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This is the AdLib Visual Composer version of the Peter Gunn theme, meant to sound like it was in a Sunsoft game (Which it was) but at the end I was one channel short (AdLib could support up to 9 voice channels.) I was going to put drums in there but I don't know how to make the drums Sunsoft uses in their games that use the triangle channel so I left it blank for someone who knows how to make the drums from Sunsoft.
We have [url=http://famitracker.shoodot.net/wiki/index.php5?title=How_to_make_drums]'How to make drums' article in the wiki, with examples. Sunsoft drums are 'noise and tone'.
You know if you want that Sunsoft DPCM sound you can download it from that file. I called it Sunsoft piano because when I played the lower notes it sounded like a piano but I think it was an FM Synthesis sound. If I can ever get a hold of one of those composers I will ask them how they wrote their NES music at Sunsoft. I know how to contact Hirohiko Takayama and he did one of their games that uses DPCM drums. You can contact him on Facebook.
Here is an update. I even added two of the guitars from Super Spy Hunter. I added vibrato to make the song sound more like it's in that game. I used nsfplay to make the Triangle Snare Drum except it sounds quieter so it's hard to hear. Anyway, I hope you enjoy.