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This is the Elevator Action music from the NES version. I used Cakewalk Sonar 8.5 Studio to make sure I had all the volumes right. The only bad thing is near the end it doesn't sound really accurate for the triplets. I'll probably do the arcade version's music too since it uses more sound channels.
The NES version was developed by the infamous Micronics, who also developed 1942, Ghosts & Goblins, Tiger Heli, Athena, etc. They also like to slap on some other company's logo (Taito) so that nobody knows who made their game.
[quote=Doommaster1994]Elevator Action In-Game Music - 99%[/quote]
The NSF uses the infamous E6, so you will never get the volumes correct.
But I will still fix frame 02 and 03 for you. The last note is wrong as well.
Instrument 00 is unused.
More importantly, I have finally got a frequency register table for 0.3.5. beta, so yeah. I am way pickier on your work now.
[quote=Doommaster1994]But I looked in NSFPlay on Winamp and I put down the volumes of the sounds.[/quote]
The B00 command is put one row lower than it is supposed to be, resulting the duration of the volume 1 section of the last note become 35 frames instead of 30.