Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > >95% Accurate Mega Man Selections (WIP) Owner: nicetas_c New post
Page 1 of 1 Sort:  
>95% Accurate Mega Man Selections (WIP) Posted: 2010-04-17 08:42 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#5691
Just to let you guys know what I have been doing recently.


Attachments:
mm_stage_select.ftm (12 Kb)
Posted: 2010-04-17 08:43 Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#5693
Very Nice!

Posted: 2010-04-18 18:58 Reply | Quote
Fx3

Avatar

Member for: 4719 days
Location: Brazil
Status: Offline

#5733
Interesting, awesome. It's not a request, but I wonder if you can make the MM9 title screen music using the Sxx.

Posted: 2010-04-18 19:11 Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#5734
What's SXX?

Posted: 2010-04-18 23:07 Reply | Quote
ElHuesudoII

Avatar

Member for: 4525 days
Status: Offline

#5739
SXX is a 0.3.5 exclusive effect that cuts a note after a certain number of frames.

Posted: 2010-04-19 11:36 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#5750
[quote=Fx3]Interesting, awesome. It's not a request, but I wonder if you can make the MM9 title screen music using the Sxx. [/quote]
Because it is a real piece of NES work (or at least 8-bit) and I'm too much of a perfectionist, NO. Sorry if you are disappointed, but using Sxxs to replace End Frame xs is not difficult, actually.

Oh well, unless someone has an NSF file directly dumped from Mega Man 9.

Posted: 2010-04-19 15:41 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#5751
MM9's Title can never be completely accurate, because of it's tempo and because of how it was designed.. It retrigger's the note without stopping the last one. Because MM9 is sampled based, the notes can retrigger because of the waveforms being different (effectively creating a sort of click/pop which makes it apparent that the sample restarted).. on the 2A03, if you retrigger a note, the waveform stays connected without retriggering, thus two notes after each other will sound like one longer note. The only way to simulate a new note is to cut out a frame before the next note starts, or at least lower the amplitude before it.

MM9's Title's notes retrigger too fast for the 60Hz 2A03 and that is why you will never get a completely accurate representation of its sound. If the notation were done exactly the same way as it is in MM9, the intro notes would fuse together and just be one long note.

I think my MM9 Title in the MM9 FFT is as close as you're going to get.

Keep in mind the Sxx command is note cut, so it you would use it, the note cut would be too drastic and it wouldn't sound right at all.. in fact, my first version of this song in FTM was done that way, and RushJet called it out as soon as he heard it.

Posted: 2010-04-20 00:33 Reply | Quote
Fx3

Avatar

Member for: 4719 days
Location: Brazil
Status: Offline

#5759
- Okay, it wasn't a request, just a comment. ^_^;;

Posted: 2010-06-01 23:44 Reply | Quote
mag3b

Avatar

Member for: 4402 days
Status: Offline

#6523
[quote=ElHuesudoII]SXX is a 0.3.5 exclusive effect that cuts a note after a certain number of frames.[/quote]

Possibly a stupid question, but how do I use frames as a form of measurement? Like, how many frames are in a row, or does that depend on the tempo, etc.?

Posted: 2010-06-02 02:18 Reply | Quote
ElHuesudoII

Avatar

Member for: 4525 days
Status: Offline

#6526
[quote=mag3b][quote=ElHuesudoII]SXX is a 0.3.5 exclusive effect that cuts a note after a certain number of frames.[/quote]

Possibly a stupid question, but how do I use frames as a form of measurement? Like, how many frames are in a row, or does that depend on the tempo, etc.?[/quote]

Every row has as many frames as your Speed setting, if I'm not mistaken.

Posted: 2010-06-02 11:35 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#6536
Some basic facts about frames:
1) A frame is the smallest time unit in FamiTracker.
2) The duration of one frame is one second divided by engine speed, set to 60Hz when in NTSC mode and 50Hz when in PAL mode.
3) All note triggers and event triggers take place on frames. You cannot do anything bewteen two frames.
4) The amount of frames per row is calculated by the following formula:
F = 5ES / 2T
where E is engine speed, S is speed and T is tempo.
5) A frame (the one from the song settings) contains patterns, a pattern contains rows and a row contains frames (the one you are talking about), so don't mix them up.

Posted: 2010-06-02 19:47 Reply | Quote
mag3b

Avatar

Member for: 4402 days
Status: Offline

#6545
Thanks for the detailed help. Also yeah, ha, I noticed that there were two different "frames" in the program... they probably could've found a different name for at least one of them :P

Page 1 of 1 Sort: