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[quote=Fx3]Interesting, awesome. It's not a request, but I wonder if you can make the MM9 title screen music using the Sxx. [/quote]
Because it is a real piece of NES work (or at least 8-bit) and I'm too much of a perfectionist, NO. Sorry if you are disappointed, but using Sxxs to replace End Frame xs is not difficult, actually.
Oh well, unless someone has an NSF file directly dumped from Mega Man 9.
MM9's Title can never be completely accurate, because of it's tempo and because of how it was designed.. It retrigger's the note without stopping the last one. Because MM9 is sampled based, the notes can retrigger because of the waveforms being different (effectively creating a sort of click/pop which makes it apparent that the sample restarted).. on the 2A03, if you retrigger a note, the waveform stays connected without retriggering, thus two notes after each other will sound like one longer note. The only way to simulate a new note is to cut out a frame before the next note starts, or at least lower the amplitude before it.
MM9's Title's notes retrigger too fast for the 60Hz 2A03 and that is why you will never get a completely accurate representation of its sound. If the notation were done exactly the same way as it is in MM9, the intro notes would fuse together and just be one long note.
I think my MM9 Title in the MM9 FFT is as close as you're going to get.
Keep in mind the Sxx command is note cut, so it you would use it, the note cut would be too drastic and it wouldn't sound right at all.. in fact, my first version of this song in FTM was done that way, and RushJet called it out as soon as he heard it.
[quote=ElHuesudoII]SXX is a 0.3.5 exclusive effect that cuts a note after a certain number of frames.[/quote]
Possibly a stupid question, but how do I use frames as a form of measurement? Like, how many frames are in a row, or does that depend on the tempo, etc.?
[quote=mag3b][quote=ElHuesudoII]SXX is a 0.3.5 exclusive effect that cuts a note after a certain number of frames.[/quote]
Possibly a stupid question, but how do I use frames as a form of measurement? Like, how many frames are in a row, or does that depend on the tempo, etc.?[/quote]
Every row has as many frames as your Speed setting, if I'm not mistaken.
Some basic facts about frames:
1) A frame is the smallest time unit in FamiTracker.
2) The duration of one frame is one second divided by engine speed, set to 60Hz when in NTSC mode and 50Hz when in PAL mode.
3) All note triggers and event triggers take place on frames. You cannot do anything bewteen two frames.
4) The amount of frames per row is calculated by the following formula:
F = 5ES / 2T
where E is engine speed, S is speed and T is tempo.
5) A frame (the one from the song settings) contains patterns, a pattern contains rows and a row contains frames (the one you are talking about), so don't mix them up.
Thanks for the detailed help. Also yeah, ha, I noticed that there were two different "frames" in the program... they probably could've found a different name for at least one of them :P