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FamiTracker > General > Show Off Your Work > Mega Man TT (UPDATED FRIDAY, AUGUST 19TH) Owner: Mex New Post(Locked)
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Posted: 2011-02-18 12:03  (Last Edited: 2011-02-18 12:09) Reply(Locked)
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#13278


Posted: 2011-02-18 12:09 Reply(Locked)
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#13279
Why are you so mad?

BRO?

Posted: 2011-02-26 16:38  (Last Edited: 2011-02-26 16:38) Reply(Locked)
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#13576
Kinda like the one in MM10.

lol u mad?


Attachments:
wily_cutscene.ftm (10 Kb)
Posted: 2011-02-26 19:23 Reply(Locked)
nicetas_c



Member for: 6133 days
Location: AB, CA
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#13591
WHO TOLD YOU TO DO SO

Posted: 2011-02-26 21:00 Reply(Locked)
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#13602
HUEHUEHUEHUEHUEHUE

I told me to do it

Posted: 2011-02-26 21:02  (Last Edited: 2011-02-26 21:02) Reply(Locked)
nicetas_c



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#13604
never mind the MMTT staff will never use it

Posted: 2011-02-26 21:05 Reply(Locked)
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#13606
I know. It's a conceptual thing.

Posted: 2011-02-26 21:07 Reply(Locked)
nicetas_c



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#13607
farewell to some thread hijacker

Posted: 2011-02-26 21:10 Reply(Locked)
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#13608
Farewell.

Posted: 2011-02-26 21:11 Reply(Locked)
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#13609
i'm still here huehuehuehuehuehue

RE: Mega Man TT (UPDATED FRIDAY, NOVEMBER 5TH) Posted: 2011-06-09 02:58  (Last Edited: 2011-06-09 03:08) Reply(Locked)
Mex

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#18246
Can you believe this thread is actually being bumped?


Attachments:
mmtt_sfx0.2.ftm (12 Kb)
cot_5.ftm (445 Kb)
Posted: 2011-06-09 08:16 Reply(Locked)
InterrobangPie

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#18266
WHY DID YOU LEAVE OUR DEBUG STAGES IN

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iGotno_scope wrote:
im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.
Posted: 2011-06-09 08:17 Reply(Locked)
Mex

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#18267
WHY NOT

besides we should leave the debug stages in the stages folder for people to figure out how to use them

Posted: 2011-06-09 09:16 Reply(Locked)
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#18273
speaking of debug


Attachments:
cot_5_hertz_debug_fix.ftm (28 Kb)
Posted: 2011-06-19 13:48 Reply(Locked)
wiithepeople

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#18671
Great OST guys. Can't wait to play the game itself!

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