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FamiTracker > General > Show Off Your Work > Mega Man TT (UPDATED FRIDAY, AUGUST 19TH) Owner: Mex New Post(Locked)
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Posted: 2010-10-30 01:42 Reply(Locked)
danooct1

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#10866
I'm in general charge of the OST now. Things will be kept the way they are for now. All alternate/revisions of songs after the completion of the OST will be voted on for placement in the game by the other section leaders, Mex (level design, sprites), CadmiumRED (art, sprites), and Arthur (engine/ level editor designer).


What this means is, keep doing what you're doing. Sounding great so far.

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Posted: 2010-10-30 06:56  (Last Edited: 2010-10-30 07:32) Reply(Locked)
TommyBoy

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#10871
Hmmm I like the ending song. I like it a lot actually, but what about an awesome "Staff Roll" ending medley as awesome as the one from Mega Man 6!?

Jus askin :D

Posted: 2010-10-30 17:01 Reply(Locked)
CodeLimit

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#10882
There's something that's been bugging me for a while. In "Wily Stage Boss", frame 04, row 34, there is a 442, and no 400 in the next frame. It make all the notes a little distorted.

Posted: 2010-10-31 06:57  (Last Edited: 2010-10-31 06:58) Reply(Locked)
nicetas_c



Member for: 6134 days
Location: AB, CA
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#10899
Just tried to make an NSF.

And I found that it is super erroreous. It mostly does things with the duty settings. Try it out.

Posted: 2010-11-06 20:00 Reply(Locked)
nicetas_c



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Location: AB, CA
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#11011
bump, double-post

it seems that you have forgotten to disable smilies

Posted: 2010-11-06 20:27 Reply(Locked)
ToRMeNToR_84



Member for: 5804 days
Location: Terrebonne
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#11013
Amazing work on this!!! I am jealous!

Well this just proves i'll need so much more practice to be at you guys level.

Truly great!

Posted: 2010-11-10 01:58 Reply(Locked)
IroncladPhazon

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#11085
So, since like everybody left this thing what's gonna happen now?

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Posted: 2010-11-10 12:21 Reply(Locked)
nicetas_c



Member for: 6134 days
Location: AB, CA
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#11087
There indeed was something happening between the two leaders Mex and CadmiumRED, where a dispute caused the team to break apart.

So some tracks are gone with CadmiumRED's new team, if there is something like cot_4.ftm out.

Posted: 2010-11-12 04:18 Reply(Locked)
MANSTA8

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#11128
Dono if someone suggested this or not but with all of the alt versions of songs you could have: one of the two versions be randomly selected. Or have a music/power/sprite swap option after you complete the game, so you can swap diffrent versions of songs, swap mega man's sprites to have mm1-6 sprites or the mm9/10 sprites, both haveing helmetless sprites selectable, and having the slide and charge shot respectivly switched on or off.
Just suggestions

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Posted: 2010-11-14 03:38 Reply(Locked)
tdude10

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Location: Manitoba, Canada
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#11187
why not if you complete all the levels, you have a doc man type thing from mm3, with the alternate music? Just a suggestion, should this thing get back on rails.

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Posted: 2010-11-14 20:09 Reply(Locked)
nicetas_c



Member for: 6134 days
Location: AB, CA
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#11202
All unused songs will be released as an individual archive once the games are finished.

So no, that idea won't work.

Posted: 2010-12-18 17:31 Reply(Locked)
CodeLimit

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#11825
Was "magealtgen" based off of Rockman 4 MI's Pharoah Man stage?

Also, has this project been abandoned? Because there has been no activity for over a month.

Posted: 2010-12-18 20:27 Reply(Locked)
Mex

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Location: Victoria, British Columbia
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#11831
Well progress on the music is dead right now, we've been to busy with finishing the engine and sprites. We're hoping to get a teaser trailer out within this Christmas Break as well!

Posted: 2010-12-19 03:28 Reply(Locked)
CodeLimit

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#11841
Ah, sounds good.

Posted: 2010-12-19 06:04 Reply(Locked)
nicetas_c



Member for: 6134 days
Location: AB, CA
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#11842
and most of the tracks are done due to the schism

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