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Yeah, I looked at that. But, as I said, I'm new, and it didn't really explain much that I could understand. I was more hoping that someone could either link me to something, or explain it to me in more detail themselves.
I can help you make drums but let's go over the basics: The Noise channel is a white noise channel which you can set it's attack and decay. DPCM is where you import WAV files of sounds like voices or drums and it plays it back in 8bit.
Well that's up to you. If you want more realistic sounding drums, use the DPCM with a drum sound. If not use the noise channel. You can use the DPCM as a snare drum and the noise as a hi hat.
Depends on what you're looking for. There are plenty of places that have drum samples, and also, many music sequencers carry a huge amount of percussion instruments, FL Studio being one of them.
If you want existing samples from Famicom/NES games, however, you'll have to download an NSF with the samples you want, and then you can rip them from the NSF itself. A good program to use to do this, is jsr's own NSF Live! NSF player.
Just as Doommaster1994 said, though, it's up to you.
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Thanks for listening!
-Linker2A03
Yeah. Linker2A03 is right. But if I was forced at gunpoint to answer if you should use the noise or DPCM channel I would say DPCM since you can use the DPCM as a snare and the noise channel as a hihat or something.
[quote=fieldjacob]Yeah, I looked at that. But, as I said, I'm new, and it didn't really explain much that I could understand. I was more hoping that someone could either link me to something, or explain it to me in more detail themselves.[/quote]
What exactly you can't understand? Did you looked to examples?
In some early Nintendo titles, snares and cymbals do not have a fade-out, so the envelope is quite bland:
12 12 12 12 12 0 (Super Mario Bros. 1 cymbal)
In early Mega Man games, snares have some 'stairs' more than a smooth fade-out:
15 15 15 7 7 7 7 0 (Mega Man 2 snare)
In some Mega Man games, arpeggios have been used in drums:
0 2 4 6 8 10 12 (Mega Man 2 snare)