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FamiTracker > General > FamiTracker Talk > AdLib/SoundBlaster on NES Owner: Doommaster1994 New post
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AdLib/SoundBlaster on NES Posted: 2010-04-08 15:53 Reply | Quote
Doommaster1994

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#5340
I made some DPCM stuff so that the AdLib/SoundBlaster synth card would work on the NES. I recorded WAVs of the sounds of the sounds found in the card by using AdLib Visual Composer. None of the sounds are complete; the drums are missing the toms and a few other percussion instruments and the piano only plays C-3.

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Attachments:
darrinsm.ftm (4 Kb)
ex1.ftm (14 Kb)
Posted: 2010-04-08 16:21  (Last Edited: 2010-04-08 21:50) Reply | Quote
Shiru



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#5341
Haven't understood what you meant, however, just for information: latest beta of the FT has support for VRC7 sound extension, which uses cut-down version of Adlib/SB FM synth sound chip. So you can get similar sound easily.

Posted: 2010-04-08 21:49 Reply | Quote
Doommaster1994

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#5347
What did you not get? I will help you understand. The VRC7 chip is good and all but it doesn't have FM Synthesis drums and the piano in the DPCM channel sounds like the DPCM channel's sounds in the games by Sunsoft.

Posted: 2010-04-08 21:55 Reply | Quote
Shiru



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#5349
I didn't get the point of these modules. If you meant they should somehow resemble Adlib sound, they aren't at all, for me.

Posted: 2010-04-08 21:59 Reply | Quote
Doommaster1994

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#5350
I did this because I thought it would be cool to hear AdLib/SoundBlaster on NES. Yes, the VRC7 does use similar FM Synthesis but it doesn't have the drums. I don't think I will continue the voice unless I get some requests. However, AdLib has way more sounds than he VRC7 so if I get a certain request for some voice, then I will make it for the DPCM.

Posted: 2010-04-08 22:04  (Last Edited: 2010-04-08 22:23) Reply | Quote
Shiru



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#5353
VRC7 has exactly the same synthesis algorithm, though it it much more limited than Adlib because of cut-down. It has only one waveform (sine), and allow to use only one custom instrument at time. However, nothing stops you from making FM drums using the custom instrument, the same way it was done for Adlib (see attached file, for 0.3.5 beta).


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vrc7_drums.ftm (1 Kb)
Posted: 2010-04-09 00:19 Reply | Quote
Doommaster1994

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#5358
Ah OK, I didn't know VRC7 had drums! Also how do you make those - signs and what do they do?
Thanks.

Posted: 2010-04-09 00:19 Reply | Quote
Doommaster1994

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#5359
Ah OK, I didn't know VRC7 had drums! Also how do you make those - signs and what do they do?
Thanks.

Posted: 2010-04-09 00:19 Reply | Quote
Doommaster1994

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#5360
Ah OK, I didn't know VRC7 had drums! Also how do you make those - signs and what do they do?
Thanks.

Posted: 2010-04-09 00:25 Reply | Quote
Shiru



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#5361
It is a note stop event. Read [url=http://famitracker.shoodot.net/wiki/index.php5?title=Frequently_Asked_Questions]this.

Posted: 2010-04-09 00:32 Reply | Quote
Doommaster1994

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#5363
OK thanks! Also I don't know why it posted my comment twice?

Posted: 2010-04-09 11:12 Reply | Quote
Dave
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#5384
huh, that's interesting. you have three separate instruments using the slot 0 custom VRC7 patch. i thought you could only have one instrument/setting on that? i'm a bit confused.

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Posted: 2010-04-09 11:29  (Last Edited: 2010-04-09 11:30) Reply | Quote
Shiru



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#5385
You can have as much custom instruments as you want, but you can't use more than one at a time (on a row). I.e., you can use either bass drum or snare instruments on a row (does not matter how many channels), but you can't use bass drum and snare on the same row.

Posted: 2010-04-09 13:10  (Last Edited: 2010-04-09 13:15) Reply | Quote
Dave
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#5389
nice. so in theory the FM parameters could be linked up with FX commands for real-time manipulation (at least, ones worth linking.) that would add a lot of expression to an otherwise fairly unexpressive FM chip. even without effect commands though, it'll still be nice being able to have numerous custom instruments.

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Posted: 2010-04-09 13:32 Reply | Quote
Shiru



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#5391
Yes, real-time manipulation should work, at least for some parameters.

I also recall there is one trick to get more timbres: when you change instrument number while it plays (before key off), it will result in some other sound rather than of one of predefined instruments.

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