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I needed to make a list to help people know what file was what...
NSF: Exported file; played in an emulator/NSF player
FTM: FamiTracker module
TFE: TFMaker Module
VGM: Exported TFMaker module; to be played in a Genesis YM2612 VGM/GYM player.
EDIT 3: TFMaker version started on: I don't know why. It does sound much closer to the original than I expected.
EDIT 2: What is most likely the final version uploaded.
EDIT: Almost done. Yes, it was made with the 3.5 beta.
Not the popular one on Youtube. VRC6, unfinished. Ripped drums from the SNES version (although I do have [url=http://www.youtube.com/watch?v=YXieLnWA5YE]the DS versions' samples)
Sadly, it IS a FamiTracker 0.3.0 tune (I can tell because it also crashed on me & because most of retrotails' current postings in this forum are nothing but 0.3.5 files). So retrotails made the full switch to the beta program, in spite of the fact that not all of us are willing to do so (i for one).
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
New version made in [url=http://shiru.untergrund.net/software.shtml]TFMaker. See first post. I may start on an FDS version (because the whole point of me making it on FamiTracker is to use original hardware, so I want to go for the more common expansion)
Any requests are welcome (Other hardware as well as other NES expansions)
Hey, retrotails, how do you rip the samples from DS games? I'm heavily interested in the Warioware DIY samples, and I wanted to know if you were planning to cover them, or else how are you doing that so I can try my hand.
[quote=ElHuesudoII]Hey, retrotails, how do you rip the samples from DS games? I'm heavily interested in the Warioware DIY samples, and I wanted to know if you were planning to cover them, or else how are you doing that so I can try my hand.[/quote]
It's quite a complex process. I can rip the samples for you, though. Would WAVs without loop points or DLS files be fine?
WAVs without loop points are perfect. In this case, what I'm more interested in are the instruments in the music editor within the game (especially the percussions), and those tend to have a specific length anyway, so there'd be no loop points anyway.
[quote=ElHuesudoII]WAVs without loop points are perfect. In this case, what I'm more interested in are the instruments in the music editor within the game (especially the percussions), and those tend to have a specific length anyway, so there'd be no loop points anyway.[/quote]
[url=http://www.mediafire.com/?tmkmrmkwo0w]Here are the samples. Let me know if there's something that isn't included, it's possible I didn't rip them all.
I believe all of them were included. Thanks a lot.
EDIT: Wow, they're all there! There are even some that I didn't find in the editor, I'd have to check if they're the credits music instruments or where in blazes are them.
[quote=Rushjet1][quote=retrotails]See first post, final uploaded. I'll try to remake it in FT v0.3.0 for you stubborn folks.[/quote]
I've seen other people say similar things. I feel that if people are unwilling to switch, they should just settle for the NSF. [/quote]
I have both, so if it's something using the internal hardware or the VRC6 or MMC5 than I can make it in 3.0, otherwise, I have the beta.