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FamiTracker > General > Show Off Your Work > FDS Waveforms Owner: ElHuesudoII New post
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FDS Waveforms Posted: 2010-03-30 02:43  (Last Edited: 2010-03-30 02:47) Reply | Quote
ElHuesudoII

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#5093
I ripped a few waveforms from a few FDS game soundtracks. I present them here as Famitracker instruments "ready to use" (not really, since I don't have the modulation data; but I couldn't find it anywhere...)

They, of course, only work in the 0.3.5 beta. There are a few repeated waveforms, but I decided to include them for the very sake of completion, with the name of the game I ripped them from (For example, Falsion and Gyruss share lots of waveforms, but I included both files despite the repeating).

I hope they're helpful, there are more to come soon.


Attachments:
fdswaveform.zip (10 Kb)
Posted: 2010-03-30 04:03 Reply | Quote
TechEmporium

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#5095
Once I do a full switch to FamiTracker 0.3.5, I'll really find this helpful. I'm sure that many, MANY others will find this useful.

Thanks for the waveforms.

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Posted: 2010-03-30 04:19 Reply | Quote
vgthing

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#5096
Just out of curiosity, how did you rip them? The most I could do was examine the waveforms in an emulator...

Posted: 2010-03-30 05:55 Reply | Quote
ElHuesudoII

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#5101
It's quite a simple (and silly) method, really: Run the NSF file in NSFplay and right click on the FDS channel on the Keyboard window, copy, paste on the Notepad, you should see a bunch of numbers (you should know where we're going now), re-copy and paste (I don't know why I couldn't just paste it directly, it just wouldn't) on the waveform MML textbox on the instrument settings, and there you have it!

Posted: 2010-03-30 06:14 Reply | Quote
vgthing

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#5103
Never would've thought of that... Too bad I'm running Vista and it won't work.

Posted: 2010-03-30 06:16  (Last Edited: 2010-03-30 06:23) Reply | Quote
ElHuesudoII

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#5104
That's why I'm here, me and my collectionist personality to the rescue!

I got more FDS and N106 soundfiles today, so I'll get cracking and post some more soon.

EDIT: The N106 soundchip manages wavetables in a different way than FDS, now that I take a look at it. I'll try to convert them to FDS too (Megami Tensei II has very interesting waveforms), but only after I'm done with the FDS ripping.

Posted: 2010-03-30 11:36 Reply | Quote
Dave
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#5107
here's a good tip for FDS waves:
as you may know, the highest note you can use on the FDS channel is G#5. that's considerably lower than the 2a03 squares. however, you can get around this by editing the waves - by halfing their length and duplicating them. take the MML for a wave, keep a number, delete a number, keep a number, delete a number, and so on. you'll then have 32 numbers, which you then just copy+paste to get 64 numbers again. now you'll be able to hit higher pitches. there may be a very slight detriment to the timbre in lower registers but in the higher registers it's undetectable.

[quote=ElHuesudoII]Run the NSF file in NSFplay and right click on the FDS channel on the Keyboard window, copy, paste on the Notepad, you should see a bunch of numbers (you should know where we're going now), re-copy and paste (I don't know why I couldn't just paste it directly, it just wouldn't) on the waveform MML textbox on the instrument settings, and there you have it![/quote]

you were able to copy the numbers right out of NSFplay? when i was trying a couple of months back, i wasn't able to actually copy+paste, and had to write out ALL the numbers manually :I. i was using NSFplug i think, i wonder if there's any difference... shouldn't be right?

anyway, nice job collecting the waves. shame famitracker doesn't currently allow you to import multiple instruments at a time.

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Posted: 2010-03-30 12:39 Reply | Quote
CracKman

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#5109
[quote=Dave]when i was trying a couple of months back, i wasn't able to actually copy+paste, and had to write out ALL the numbers manually :I. i was using NSFplug i think, i wonder if there's any difference... shouldn't be right?[/quote]Try right clicking the channel name and then "Copy wave data to clipboard"

Posted: 2010-03-30 13:25 Reply | Quote
Dave
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#5110
son of a bitch :p
thanks

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Posted: 2010-03-31 06:44 Reply | Quote
ElHuesudoII

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#5134
These are the rest of the waveforms I've been able to obtain as of now.

I'm missing an UPA waveform that I didn't bother to obtain much as it gave me a headache... sorry.

I also include a few waveforms I obtained from nameless NSFs I found lying around (they are the Unknown ones on the file), although I think they are Konami games (for they had the Konami jingle at the end of the file).

If I find more soundfiles I'm missing, I'll make a third issue.


Attachments:
fdswaveform2.zip (13 Kb)
Posted: 2010-04-12 04:46 Reply | Quote
Doommaster1994

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#5446
Dude, thanks a bunch. I've been wanting the 'bells' from the Zelda II game and now I have them. Thanks a bunch.

Posted: 2010-04-24 15:53 Reply | Quote
nintendude8

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#5909
i right click and it doesnt work

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Posted: 2010-04-24 19:02 Reply | Quote
Doommaster1994

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#5913
You need to right click on where it says "FDS" that's next to the checkbox. Also I got a N106 wave from Rolling Thunder. If Famitracker got N106 support I would do the soundtrack to that game. As of now though, I'm doing an NSF to Michael Jackson's Moonwalker because I thought it would be a fun little thing to do.

Posted: 2010-04-25 20:31 Reply | Quote
nintendude8

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#5949
oh i see

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