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FamiTracker > General > Show Off Your Work > Pipe Man (WIP) Owner: mathgrant New post
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Pipe Man (WIP) Posted: 2010-03-14 00:28 Reply | Quote
mathgrant

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Location: Abilene TX
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#4766
I felt like trying my hand at this "Mega Man" style that's all the rage these days, so I did what all musicians with creativity and/or originality do -- I stole the instruments from [url=http://famitracker.shoodot.net/forum/posts.php?id=702]another Mega Man style tune, and created a new song using those instruments.

Blarg. While I'm satisfied with the overall structure, I can't seem to make the triangle channel sound good from row 60 of frame 04 through the rest of the song, no matter what I try. My musical powers are escaping me. :[

I might work on this more later, but I thought I'd show it to you people now, because I'm evil, and I like spreading awful, unfinished music around to hurt people's ears with. Also, I kinda want help, or something, because I think this could prove to be one of my most decent songs yet if I ever actually finish it.


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pipeman.ftm (12 Kb)
Posted: 2010-03-14 02:55 Reply | Quote
Mex

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#4768
This isn't all that bad to tell you the truth, you've seemed to grasp the megaman style and have an ear for harmonies, which is a big help when composing megaman-esque songs. Keep at it, this is a great start.

Posted: 2010-03-14 03:56  (Last Edited: 2010-03-14 03:57) Reply | Quote
Triflake

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#4770
I agree! Sounds pretty cool, there's a distinguishable melody, and it all flows together nicely. Very good for a first attempt.

Posted: 2010-03-14 05:11 Reply | Quote
TechEmporium

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#4775
Like Mex said, you have a great understanding of harmonics with Mega Man styled music. And like Triflake said, it flows nicely.

It plays like the original Mega Man repertoire & is awesome for a first start, but I recommend using a DPCM sample to simulate both a hi-hat (every time you use an A-#01 in your noise channel) & a kick-drum (every time you use a 0-#03 in your noise channel).

I feel this would create a nice beat.

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Posted: 2010-03-14 07:15 Reply | Quote
tadpole

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#4781
Oh, no... I have to disagree. I think the noise channel is much better for hi-hats. And Megaman games don't use no stinkin' DPCM!

Actually the drums here sound pretty much like the drums in all the good Capcom games. This is definitely a Megaman style tune. Nice triangle toms! I actually thought the main problem with your triangle wasn't that it sounded bad, just that it was a bit repetitive.

Posted: 2010-03-14 16:00  (Last Edited: 2010-03-14 16:56) Reply | Quote
mathgrant

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#4789
[quote=TechEmporium]I recommend using a DPCM sample to simulate both a hi-hat (every time you use an A-#01 in your noise channel) & a kick-drum (every time you use a 0-#03 in your noise channel).[/quote]

As Tadpole pointed out, the DPCM channel isn't used in Mega Man (in fact, I could name a bunch of awesome game soundtracks that don't use the channel, including Super Mario Bros., Wario's Woods, and any game scored by a Follin). I didn't want to sound glib about ignoring people's constructive advice, though (and indeed, I do need to use DPCM more often in general -- I need to overcome my fear of using other people's samples. . .), so I'm glad Tadpole seconded it.

Honestly, I'm entirely satisfied with the squares, listening to them by themselves. I might modify the percussion volume envelopes, though, and for sure I'll work on that bass line, and making it less repetitive, somehow.

RE: Pipe Man (WIP) Posted: 2010-03-14 22:33 Reply | Quote
mathgrant

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#4792
Here's take two. That suggestion to make the bass line less repetitive actually opened my ears to new possibilities, and now I'm far more satisfied with the results. I tweaked some other things, as well.


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pipeman.ftm (12 Kb)
Posted: 2010-03-14 23:37 Reply | Quote
TechEmporium

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#4793
Wow! That change you made sure beats my suggestion!

The percussion sounds really great thanks to that change & you've got excellent syncopation going on now.

And thanks for pointing out the information about Capcom tunes not using DPCM, guys.

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