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I felt like trying my hand at this "Mega Man" style that's all the rage these days, so I did what all musicians with creativity and/or originality do -- I stole the instruments from [url=http://famitracker.shoodot.net/forum/posts.php?id=702]another Mega Man style tune, and created a new song using those instruments.
Blarg. While I'm satisfied with the overall structure, I can't seem to make the triangle channel sound good from row 60 of frame 04 through the rest of the song, no matter what I try. My musical powers are escaping me. :[
I might work on this more later, but I thought I'd show it to you people now, because I'm evil, and I like spreading awful, unfinished music around to hurt people's ears with. Also, I kinda want help, or something, because I think this could prove to be one of my most decent songs yet if I ever actually finish it.
This isn't all that bad to tell you the truth, you've seemed to grasp the megaman style and have an ear for harmonies, which is a big help when composing megaman-esque songs. Keep at it, this is a great start.
Like Mex said, you have a great understanding of harmonics with Mega Man styled music. And like Triflake said, it flows nicely.
It plays like the original Mega Man repertoire & is awesome for a first start, but I recommend using a DPCM sample to simulate both a hi-hat (every time you use an A-#01 in your noise channel) & a kick-drum (every time you use a 0-#03 in your noise channel).
I feel this would create a nice beat.
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Oh, no... I have to disagree. I think the noise channel is much better for hi-hats. And Megaman games don't use no stinkin' DPCM!
Actually the drums here sound pretty much like the drums in all the good Capcom games. This is definitely a Megaman style tune. Nice triangle toms! I actually thought the main problem with your triangle wasn't that it sounded bad, just that it was a bit repetitive.
[quote=TechEmporium]I recommend using a DPCM sample to simulate both a hi-hat (every time you use an A-#01 in your noise channel) & a kick-drum (every time you use a 0-#03 in your noise channel).[/quote]
As Tadpole pointed out, the DPCM channel isn't used in Mega Man (in fact, I could name a bunch of awesome game soundtracks that don't use the channel, including Super Mario Bros., Wario's Woods, and any game scored by a Follin). I didn't want to sound glib about ignoring people's constructive advice, though (and indeed, I do need to use DPCM more often in general -- I need to overcome my fear of using other people's samples. . .), so I'm glad Tadpole seconded it.
Honestly, I'm entirely satisfied with the squares, listening to them by themselves. I might modify the percussion volume envelopes, though, and for sure I'll work on that bass line, and making it less repetitive, somehow.
Here's take two. That suggestion to make the bass line less repetitive actually opened my ears to new possibilities, and now I'm far more satisfied with the results. I tweaked some other things, as well.