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FamiTracker > General > Show Off Your Work > Let's Remake Mega Man 7 in VRC6 Style Owner: nicetas_c New post
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Let's Remake Mega Man 7 in VRC6 Style Posted: 2010-03-12 12:11  (Last Edited: 2010-03-16 10:43) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#4728
There is already one Rockman 7 FC fangame over the Internet, but I'm not going to rip the songs from the game, instead I come up with my own composition.

This project will be quite massive, but I'll try my best to complete it as soon as possible.

Finished covers:
Capcom Logo
Intro 1
Intro 2
Title
New Helmet?
Stage Select
-----
Bass & Treble
Stage Selected
Blast Man
Power-Up
Megaman Jumps
Uncharged M. Buster

Any feedback is welcome.


Attachments:
mm7_vrc6.ftm (74 Kb)
Posted: 2010-03-13 00:27 Reply | Quote
KuroBit

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Member for: 4579 days
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#4742
These are very nice!

Posted: 2010-03-13 04:48 Reply | Quote
TechEmporium

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#4749
Pretty good! I like the job you did on the Stage Select theme.

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Posted: 2010-03-13 04:56 Reply | Quote
Mex

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Location: Victoria, British Columbia
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#4751
Wow, impressive as usual nicetas_c! Can't wait to see more progress on this.

Posted: 2010-03-16 10:41 Reply | Quote
nicetas_c



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Location: AB, CA
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#4816
Update.

Posted: 2010-03-16 11:24 Reply | Quote
Rushjet1
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Location: Atlanta, GA
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#4817
It sounds weird sometimes that the triangle is the drums for every song. Maybe have the noise channel accentuate the kick / snare more for some songs. Also you could use DPCM but you seem to be specifically avoiding it for now, so I won't suggest that you DO use it :P

Posted: 2010-03-16 11:51 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#4818
[quote=Rushjet1]It sounds weird sometimes that the triangle is the drums for every song. Maybe have the noise channel accentuate the kick / snare more for some songs. Also you could use DPCM but you seem to be specifically avoiding it for now, so I won't suggest that you DO use it :P[/quote]
The drums and the cymbals are seperated into two channels in the SPC, but I can rip out the samples directly from Mega Man 7 and use them as DPCM samples.

Posted: 2010-03-16 22:23 Reply | Quote
Vanya

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Location: Miami, Florida
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#4820
Very nice! This is gonna be very useful to us fan game programmers.

Posted: 2010-03-17 04:19 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#4826
I agree with rushjet1, don't use dpcm since you haven't, it would just sound weird now..but only using Triangle for drums is weird too, you need to add to the sound...use the noise channel if you can. At least it will give it that crisp snap sound at the beginning of the snare, etc.

Great job on these by the way.

Posted: 2010-03-17 04:36 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#4827
I agree with rushjet1, don't use dpcm since you haven't, it would just sound weird now..but only using Triangle for drums is weird too, you need to add to the sound...use the noise channel if you can. At least it will give it that crisp snap sound at the beginning of the snare, etc.

Great job on these by the way.

Posted: 2010-03-17 18:50 Reply | Quote
nensondubois

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#4839
Sounds really good, almost like the original. The password song would be cool.

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