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Yeah, this isn't made in Famitracker and really doesn't have anything to do with Famitracker itself, other than this is also NSF music... but there really isn't a lot of other places I go anymore that I would post this :P
For those that don't know, this was originally a replacement-mega-man-9 soundtrack but it grew into its own soundtrack after a bit. I made the entire soundtrack for Famicompo in a single 32KB file and splitting them up was annoying, but it's done now.
These are the individual songs for MM9.5. (share and?) Enjoy!
Ah, this was made with MML? I've looked around but I haven't found anything. Is there some kind of program that lets you write MML music instead of having to type it in manually?
If everyone is actually just manually inputting everything in, I'd be very amazed, but I'm hoping I'm just missing something...
I really like Orbit from the soundtrack. What I most enjoy about it is the way it uses all the channels in various ways throughout the song. Like the SQ channels will blend with each other with the backing bass, then one will move to a lead. Even the TRI moves into a lead as opposed to the rhythm backing. It does this all very seamlessly which is excellent!
[quote=KuroBit]Ah, this was made with MML? I've looked around but I haven't found anything. Is there some kind of program that lets you write MML music instead of having to type it in manually?
If everyone is actually just manually inputting everything in, I'd be very amazed, but I'm hoping I'm just missing something...[/quote]
Yeah it's all manually typed in. It goes a lot faster when you're used to typing it
Wow, I guess I need to look into it more o_o... It sounds like it's kind of like programing; it looks like complete gibberish until you actually learn it :P.
Also, I didn't get a chance to listen to the songs on my last post, and I've got to say, these are really great! Just a few songs didn't quite sound like the style MegaMan games use, but all of the ones I've listened to so far have superb quality! Great work!
It'd be cool if Famitracker had a feature where as you casually work on the tracker, there's split white screen where you can see raw MML develop so you can get an idea of how to do it.
My idea for that was influenced by Macromedia Dreamweaver's Design/HTML function.
Yes but in that case, Dreamweaver's final output is HTML, while Famitracker's final output has nothing to do with MML. Both are just different ways of doing NSFs.. both create assembly files :D
They're two different music systems. Where (I believe) in MML, you can specify note lengths in the triggering of a note (is that right, Rushjet?), you can't in trackers.. trackers stream the sound, playing the note until the driver receives a command to stop it. It's less efficient for sure but if a tracking format is the only way you know how to work, it works great (not for games tho)