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FamiTracker > General > Show Off Your Work > Castle In the Darkness - The Beginning of the End Owner: Lumina6 New post
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Castle In the Darkness - The Beginning of the End Posted: 2015-05-06 22:27 Reply | Quote
Lumina6

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#68579
This is one of my favorite songs from one of my favorite indie games of the past year.
I would consider it "jumpier" than the original song, and I added a line of harmony to the main lead.
What do you think?


Attachments:
thebeginningoftheend.ftm (11 Kb)
Posted: 2015-05-07 01:26 Reply | Quote
potentialing

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#68582
I'm not familiar with the original song, but great job with the notation! I love the hoppy rhythm this song has, and the harmonies are nice!

I did notice, though, that the chord starting from Frame 03, Row 30 has a D# playing on Pulse 2 with a D playing on Pulse 1. Maybe you can try changing the D notes on Pulse 1 to a D# from Row 30 to the end of that frame?

As for the sound design, I'm not sure why but this is a bit difficult for me to listen to... I think it's a combination of the duty cycle choices and the long notes being held without vibrato/fadeouts/tremolo. Normally I'd suggest using lower volume levels but I actually noticed you combined the Triangle and Namco 1 to serve as a double-layered bass. I think it could also be the drums. Do you think you could try messing with those a bit to make them sound punchier? I've attached an FTM demonstrating some drum sound design on just noise channel.

I hope it helps!


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drum_sample.ftm (2 Kb)
Posted: 2015-05-07 03:46 Reply | Quote
Lumina6

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#68584
Thank you for the criticism!
I made a very quick fix to a few of those points, mostly stronger attacks with the percussion and constant low vibrato to all held pulse notes.


Attachments:
thebeginningoftheend2.ftm (11 Kb)
Posted: 2015-05-09 16:22 Reply | Quote
insomniacovrlrd

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#68604
Not too shabby!

Out of the game's soundtrack, the songs that play in torture chamber, the dungeon before the blue castle, and the final area are my favorites.

I did a cover of the minor boss theme a while back.


Attachments:
caser_ehr_ther_derk.ftm (120 Kb)
Posted: 2015-05-09 17:39 Reply | Quote
potentialing

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#68605
Looking at the newer FTM (and with a clear mind, because apparently I missed this somehow last post) I notice that there are 3 things I didn't mention:

- I meant that you should add a stronger vibrato when playing longer notes, then disable it by the next note with a 400 and do it again. Alternatively, you can achieve this by going to the Pitch part of your instrument, then pasting one of these codes in it: [url=http://pastebin.com/X5kSRKRF]http://pastebin.com/X5kSRKRF Just make sure to put a ton of "0 0 0 0 0" before the | loop so your vibrato doesn't play until you've held down the note for a while! If you do this method, you won't have to spam a bunch of 4xy commands throughout your song+the vibrato delay will be more consistent! (Though, the higher you play your notes, the weaker you should make your vibrato depth and vice versa)

- [i]Very slightly[/i] detune your melodic channels (With a P81 or P7F) so you can avoid clashing pitches, like if notes are playing a semitone apart (C-4, C#4) or the same exact note (C-4, C-4).

- Use note release on your notes! Have your pulse channels (including Namco 2) play a volume envelope of "/ 15 4", then press \ (the button above Enter) to place a = "release note" in your song a row or two before every single note in the song. What this does is play your song at max volume, then play it at 1/4th volume every time it hits an = release note.

I've attached a sample FTM to demonstrate this. Good luck!


Attachments:
demo.ftm (2 Kb)
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