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[b]EDIT: What is most likely the final version is finished. Below are notes as to what has been fixed. Also, a few wrong/missing notes were corrected, and patterns were rearranged, cropping 12% of the filesize off as well as making it more organized.
NOTE: The NSF sounds MUCH better than when it's played in FamiTracker (In NotSoFatso, anyways) I uploaded the NSF because it's smaller and some versions of FT export differently.[/b]
Here are all 3 of the Tetris songs from the Gameboy version of the game. [b](Now with the intro and High Score music)[/b] It's probably been done before, but I had fun with it. Music C has 2 MAJOR errors that I didn't feel like correcting. [b](Completely remade, fixed, and patterns reorganized)[/b] The first is a short section missing in the first frame of the song. The next is... well... it ends with a few seconds of silence. I COULD have chopped the frames in half, and doubled the number of frames (Minus the empty space, of course) but I really didn't feel like it. There is a slight tempo difference. If you listed to the GB version and this version at the same time, they will desync after about 15-20 seconds. A speed of 10 with tempo of 249 makes it take slightly longer to desync so I that's why I decided upon it. [b](Cannot be fixed)[/b] Strangely, the Gameboy version of Music B, I believe, has what sounds like a sawtooth. Now, I could have enabled the VRC6, but that would have defeated the purpose of it being able to run on actual hardware without modification (The sort of, goal, I guess) [b](Tested: The VRC6 sawtooth does NOT sound like the Gameboy's whatever-it-is.)[/b] Finally, I used an instrument that was blank with no volume to end an instrument, to which I now know there is some type of command for, but once again, I was too lazy to correct/change it (not only because I didn't feel like it, but also because I didn't feel like finding out how.)[b](Fixed, although there is no instrument 9...)[/b]
Your renditions of A and B are probably as close as possible that 2A03 will ever come to an emulation of the Game Boy Tetris music. :D C could use work, though -- particularly the ending. Use a D00 command on line 2F of frame 05 to make the pause between the end of the song and the beginning of the next loop shorter. The beginning sounds off, too. I'm not intimately familiar with the music, though.
[quote=retrotails]Finally, I used an instrument that was blank with no volume to end an instrument, to which I now know there is some type of command for, but once again, I was too lazy to correct/change it (not only because I didn't feel like it, but also because I didn't feel like finding out how.)[/quote]
Okay, now I added the "top score" music and the intro theme. The top score music is less than half way done... First of all, only the 2 squares are done, but that's not the worst part... Just listen to it. One square is an echo of the other. It sounds horrible with multiple channels of the same type/pitch. It may be impossible to pull off, as the Gameboy music has the echo on only one channel, and the NES only has mono sound.
The echo problem is not that NES has mono sound, but that you have no volume or pitch variations on the main channel. If you'll add decay to volume, and maybe some vibrato, it will sounds much better.
Update: Okay, now all of the channels are complete in the top score music, although the echo problem has yet to be fixed (It's a bit less noticeable with the triangle and noise covering it up)
[quote=Shiru]The echo problem is not that NES has mono sound, but that you have no volume or pitch variations on the main channel. If you'll add decay to volume, and maybe some vibrato, it will sounds much better.[/quote]
I tried what you said, but couldn't get results that were much better.
I forgot to say in my earlier post, Music C has been deleted and remade, this time without any errors (that I know of)
[quote=Shiru]Very quick edit, compare this with your version.[/quote]
If you disable the triangle and noise, you can still hear that effect, but it's much better so I'll definitely be using it, thanks!