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First file is Professor Layton and the Curious Village stuff. About town and Puzzles, in that order, tracked using the MMC5 chip.
Because that's pretty much the extent of the game's soundtrack to my memory. There were probably some other notable songs aside from the main theme (those piano chords were giving me nightmares; maybe I'll get that out too sometime) but I don't know how they sounded.
Either way, I'm new at this. Tell me if it's too terrible or anything.
(Also: Is it considered a bad habit to use manual volume setting over the automatic fade-outs provided by A commands, or no?)
Second song: Touhou! Touhou 8: Imperishable Night to be exact. Nostalgic Blood of the Orient, the stage 3 theme, in VRC6. Those chimes weren't fun to make, but I tried out A commands with them and a lot of other things. (I'm not so sure about this. It's less volume settings but it made me use more FX channels.)
I'm no expert on MMC5, since i always use VRC6 buuuuut,
First of all: you can attach more than one file to a post.
Second: You should work on your volume levels, and just try to find ways to make everything sound more diverse/unique. Browse around in the help file to see all the effects and what they do/how to use them.
Go ahead and take a look at some of my stuff, it might help. All the effects i use can be accomplished with instruments so just pick whichever way you like best.
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A WILD [url=https://www.youtube.com/user/FaceToGroundContact]YOUTUBE APPEARED!
This isn't important but I couldn't help but notice that your SMB2 Overworld was a bit off. Unless it was a cover.
Anyway, to the OP, basically everything that wispybowl said. Also you're using the duty effect for the first two pulses wrongly.
The 'Vxx' effect for the pulse channels change the width of the square wave being produced, giving the pitch a different timbre. There's only four available widths in a given cycle: 12.5%, 25%, 50%, and 75% where the last one sounds the same as the second because it's just inverting the high to low signal. You can pick these widths with the values 0-3 respectively with the 'Vxx' effect. Choosing any other number will simply modulo the value. Meaning that V04 maps to V00, V05 to V01, V06 to V02, etc.