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Here are some suggestions for the DPCM editor:
-Volume control for samples. Not just when importing a wav file.
-Ability to combine two different samples as one. This would be very useful because then I wouldn't need to convert existing DMC samples to wav, then combine them and finally import them back to FamiTracker.
-Sample base pitch. Would change DMC sample pitch up or down by 100 cents. This will affect to the sample itself, so lower pitches with the Wxx effect will be affected too.
-Duplicate sample. Useful if you want to pitch a sample up or down to a pitch that is out of the Wxx effect's range.
-Sample volume envelope. Maybe you want to add some attack time to the sample? Or maybe you want it to fade out sooner?
NOTE: These things will effect to the DMC file saved to the ftm file. They won't add any functions that would be outside NES's capabilities.
The second thing that I'd like to see is triplet mode. Maybe a effect that would change the selected amount of rows to triplets
Example:
Txx (x = the amount of rows to turn into triplets * 4)
T02 would turn the next 8 rows to triplets (6 rows)
The last thing would be master pitch. A value that would be +- 100 cents (fine) and +- octave (coarse). FamiTracker would calculate the closest period value for the notes corresponding to the master pitch settings. This may not be the most useful thing, but would be a nice addition anyway, especially if you want to make a song that is +50 cents (or similar). You don't need to calculate the period values for the Pxx effect yourself. It would save time. This would only affect melodic channels, like pulse and triangle (not noise and DPCM, since they don't use Pxx)
All of the DMC stuff sounds like you could just really use an external [url=http://4x86.com/RJDMCv1.05.zip]DPCM editor
Gxx and a thorough understanding of frames and NES timing is sufficient to make any kind of tuplet.
That last request is already a feature of [url=http://hertzdevil.info/forum/]0CC-FT but I would simply request an editable period table.
[quote=Baka94]The second thing that I'd like to see is triplet mode. Maybe a effect that would change the selected amount of rows to triplets
Example:
Txx (x = the amount of rows to turn into triplets * 4)
T02 would turn the next 8 rows to triplets (6 rows)[/quote]
Ever write a song in 6:8 time? Try this:
1 - On the top toolbar, set your Row 1st Highlight to 3 (instead of 4) and the 2nd highlight to 12 (instead of 16).
2 - Then reduce your frame length from 64 to 48 rows.
3 - Now, every highlight represents one beat, and each beat is divided into 3 rows. So you could say everything is in triplets now.
4 - (The perceived tempo is now also 33% faster than your song's stated Tempo. If you want to compensate for this, change your song's Speed setting to 8.)
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[quote=Baka94]Here are some suggestions for the DPCM editor:[/quote]
There is a reason the sample editor is limited, DPCM samples are not easily editable. They have to be converted to PCM before editing, and then back to DPCM again, which will involve some loss during the conversion, etc. And, once it's been converted to PCM it might as well be more suitable to use a full featured sample editor instead.
The recommendation is to do all kind of sample editing first and then convert it to DPCM as the final step.
[quote=Baka94]The second thing that I'd like to see is triplet mode. Maybe a effect that would change the selected amount of rows to triplets[/quote]
I'm not sure how this would work, just change the row timing or even skip rows?
[quote=Baka94]The last thing would be master pitch. A value that would be +- 100 cents (fine) and +- octave (coarse). FamiTracker would calculate the closest period value for the notes corresponding to the master pitch settings. This may not be the most useful thing, but would be a nice addition anyway, especially if you want to make a song that is +50 cents (or similar). You don't need to calculate the period values for the Pxx effect yourself. It would save time. This would only affect melodic channels, like pulse and triangle (not noise and DPCM, since they don't use Pxx)[/quote]
This wouldn't be difficult to add, but would it be used by anyone?
I specifically have had to move projects over to the other fork because of that missing feature. It's hassle to fill your ftm with Pxx commands for EVERY note
Even if the DPCM WAV importer had a thing to change the pitch (maybe a few octaves in half-steps, plus a fine pitch slider) on import, that'd save me a lot of time. Having to go into audacity just to change the pitch of one sample a dozen times is such a pain.
[quote=jsr]
There is a reason the sample editor is limited, DPCM samples are not easily editable. They have to be converted to PCM before editing, and then back to DPCM again, which will involve some loss during the conversion, etc. And, once it's been converted to PCM it might as well be more suitable to use a full featured sample editor instead.[/quote]
[quote=jsr]
The recommendation is to do all kind of sample editing first and then convert it to DPCM as the final step.
[/quote]
Maybe you could add these features just to the import. Just like jfbillingsley said, it would save time not having to open separate audio editor. Maybe you could even add optional feature to save the original wav to the ftm file in case you still need to edit the DMC sample. FamiTracker would save the settings, so when you want to edit the DMC sample it would open the original wav with the settings you selected and then you can adjust it and then either overwrite the old sample or save as new one.
[quote=jsr]
I'm not sure how this would work, just change the row timing or even skip rows?
[/quote]
See the attachment for what I mean.
[quote=jsr]
This wouldn't be difficult to add, but would it be used by anyone?[/quote]
Yes, at least I would use it. I know a bunch of songs that actually use something like this (though they are not chiptune songs).
A triplet effect would be ludicrous because the tracker would have to know in advance what is going to come in the upcoming rows. As Xyz_39808 said, Gxx and a proper understanding of how NES timing works is the way to go.
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[quote=jrlepage]A triplet effect would be ludicrous because the tracker would have to know in advance what is going to come in the upcoming rows. As Xyz_39808 said, Gxx and a proper understanding of how NES timing works is the way to go.[/quote]
Triplets are without a doubt the most common tuplet, but yeah, for the most part using the Gxx works fine.
Now for cases where you suddenly need a lot of triplets all at once, I find it easier to just slow the song speed from 6 to 8 (F00 effect) and score that section as 3 rows per beat instead of 4. The effect is the same, so the F command is basically the closest thing we have to the suggestion.
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