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FamiTracker > General > Show Off Your Work > [2A03] CRESTFALL (Original Soundtrack, NSF) Owner: MechaGrapefruit New post
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[2A03] CRESTFALL (Original Soundtrack, NSF) Posted: 2015-03-18 07:18  (Last Edited: 2015-03-18 07:41) Reply | Quote
MechaGrapefruit

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Member for: 2960 days
Status: Offline

#67041
This is a project I've been working on for a few months - visualizing something kind of Metroidvania-like in which your character is exploring a haunted castle in semi-linear fashion (there's that Metroidvania part). I've made other OST mockups, but this is the only one that MIGHT sound decent. It's a lot of stuff (16 longer tracks, 4 on the shorter side, and Track 2 is just static), so if anybody does give it a listen, I'd love to hear criticisms, complaints, compliments, etc.
TRACK LIST
1) TITLE
2) OUTDOORS
3) Crested Smile (CASTLE ENTRANCE)
4) Fires Lost to Time (STAIRWAY)
5) Baroque (LIBRARY TOWER)
6) Red Bath (GLADIATE TOWER)
7) Hedon of Hedons (UNSATED TOWER)
8) Cut Back the Dark (CATACOMBS)
9) Under Cover of Moonlight (MORPHEUS TOWER)
10) Refracted Confession (STAINED-GLASS TOWER)
11) Brought Back Wrong (SCIENCE TOWER)
12) Confrontation (BOSS THEME 1)
13) FINISHED SOUL (BOSS DEFEATED)
14) CUTSCENE
15) Fracture (CASTLE KEEP)
16) Interrupted Ritual (BOSS THEME 2)
17) Mad Savior (STEEPLE)
18) Fading Gasp (CHAMBERS)
19) Temptation to Exist (FINAL BOSS)
20) GAME OVER
21) CREDITS

*EDIT: I somehow left Track 6 on the completely wrong speed. It's now at 3, not a nightmarishly horrid 1. I also added some track names and descriptions.


Attachments:
crestfall_ost_1.0.nsf (76 Kb)
Posted: 2015-03-26 02:02  (Last Edited: 2015-03-26 02:22) Reply | Quote
potentialing

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Member for: 3073 days
Status: Offline

#67399
I'm surprised this went unnoticed! I think you have some serious potential! I love your melody and accompaniments, and you have a great sense of rhythm, too!

I think the only suggestion I have is to try working on your bass pitches. Remember that the bass is what ultimately defines your chords. Try to make it "compliment" the melody, as well as compliment the rhythm of the drums! I included a little jam FTM I made just now to demonstrate that (notice how pulse 1 and 2 continue to play the same melodic ostinato while the triangle bass moves around various chords)

Seriously, really impressive stuff: I can see tons of potential here, and I want to hear more originals from you!


Attachments:
konami_fun.ftm (4 Kb)
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