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FamiTracker > General > Show Off Your Work > [2A03] High Above the Ground (Criticism Needed!) Owner: Deathro New post
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[2A03] High Above the Ground (Criticism Needed!) Posted: 2015-02-20 23:25  (Last Edited: 2015-02-20 23:27) Reply | Quote
Deathro

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Member for: 2824 days
Location: Maryland, United States
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#66094
Here's a song that took me a while. Can't tell whether this song is actually well organized all over the place. Either way, I'm glad I finally finished it. I need criticism, so hopefully I came make edits to it in the future. I did this in Megaman style, specifically with the instrument set being used in Megaman: InFamous Intent.

FYI: This might be the stage theme for a possible upcoming robot master for Megaman: InFamous Intent...


Attachments:
high_above_the_ground.ftm (35 Kb)
Posted: 2015-02-21 00:45 Reply | Quote
RazyDave



Member for: 2690 days
Location: Austria
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#66096
Wow.....just Wow!
You did a really good job imitating the Megaman style!
If anything i would say that the snare is a little too high, at leat for my taste.

btw this is going straight to my playlist !!

Posted: 2015-02-21 01:36  (Last Edited: 2015-02-21 02:12) Reply | Quote
LokiStriker

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Location: South America, Peru
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#66099
This is certainly a "high above the ground" track. It really feels like an end product work. The only thing I would edit would be Volume... I feel that the lead gets lost a bit in a few frames, then again, that's the way I feel it.

A very, very good track.

_______________________________________________________________

Well, after checking that this is a serious project.. I went back and checked the track a few more times (more than 10 min and still listening while doing the edit). Guess it was just me studying the different parts of the song while listening the first times, what can I say, I always do it. (I'm referring to the state I made about the lead getting lost at certain points.)

Musically and about to the style, I can´t say too much (because Im still discovering this style to be sincere), except that yes, this does bring me back to Megaman 2 while listening to it.(which I played around a year ago because I'm not that old myself)

This track needs to be for a open area, I don't see it in a tunnels-like level, nor water, nor fire. A open area such as the space in the level of Crash-Man in Megaman 2 or the Air-Man level. That´s the way I see it at least.

GL with your project and I hope you guys finish it.

_______________________
"As I'm sitting here, doing nothing but ageing,: Still, my guitar gently weeps." - George Harrison
Posted: 2015-02-21 02:09 Reply | Quote
Deathro

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Location: Maryland, United States
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#66103
Fixed a couple things that were bothering me about the track including the criticism I got, or at least as much as I could fix. The 2a03 pitch bend glitch still bugs me, but oh well.


Attachments:
high_above_the_ground.ftm (38 Kb)
Posted: 2015-02-21 02:54 Reply | Quote
potentialing

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#66106
This is a nice track! I like the sound design as well as the bass line. The countermelodies are also very colorful, and I think, in general, this is a very polished track.

.. Though, patterns 10-17 seem to give me an uncanny resemblance to "High Above the Land (The Flying Machine)" from Shovel Knight. By chance, was there any inspiration taken from it?

Posted: 2015-02-21 03:36 Reply | Quote
Deathro

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Location: Maryland, United States
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#66107
[quote=potentialing]This is a nice track! I like the sound design as well as the bass line. The countermelodies are also very colorful, and I think, in general, this is a very polished track.

.. Though, patterns 10-17 seem to give me an uncanny resemblance to "High Above the Land (The Flying Machine)" from Shovel Knight. By chance, was there any inspiration taken from it?[/quote]
Yep. Definitely. I was going for the same feel. To be honest I didn't even realize that the names were similar until just now. It actually wasn't intentional for it to sound so similar.

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