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FamiTracker > General > Show Off Your Work > SMB Pack (Last update: Ver. 0.7.1 9-3-10) Owner: nicetas_c New post
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Posted: 2010-04-17 08:43 Reply | Quote
Doommaster1994

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#5692
Oh, don't worry. It's one separate thing. Do you think you could help me with the modulation though? As for the volume, I know. I could just turn down the volume on the instruments. I could set the FDS to 15 while the regular instruments are at 8 so it sounds like it's 32. Also do you think you could give me the envelopes for the song? I just need the ones for the two rectangle channels.

Posted: 2010-04-17 09:47 Reply | Quote
nicetas_c



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#5694
Looks like you didn't export the NSF to MIDI.

Posted: 2010-04-17 09:53 Reply | Quote
Doommaster1994

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#5695
It won't let me open the NSF in NSF to MIDI for some reason. I'm not sure why.

Posted: 2010-04-17 09:56 Reply | Quote
nicetas_c



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#5696
There is a bug that NSF2MIDI 0.1.4. cannot open it. Use NSF2MIDI 0.0.5.a instead.

Posted: 2010-04-17 10:29 Reply | Quote
Doommaster1994

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#5697
90% done with the song. Just got to do the noise channel and I'm done.

SMB2 FDS Song (Ending) Posted: 2010-04-17 10:46  (Last Edited: 2010-04-17 10:50) Reply | Quote
Doommaster1994

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#5698
Here it is. I know it's not 100% accurate but you got to admit, it's kinda close. I had some problems though, like I didn't know how to modulate the FDS channel and I think I made the instruments too loud. And there's a few other problems. If you can modify it to make it sound just like the game that would be so sweet. Consider this a thank you for the help with the Die Hard instruments. All you need to do is modify this a little bit and it should sound like the game.


Attachments:
smbfdsend.ftm (6 Kb)
Posted: 2010-04-19 17:30 Reply | Quote
Linker2a03

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#5756
nicetas_c wrote:

DO NOT ASK ME WHERE TO OBTAIN GAMEBOY ROMS.


Nobody's stupid enough to do that... I think. As a matter of fact, I thought you used the GBS format to get the info, not the actual rom image. I guess there's no GBS player good enough yet. Thanks for telling me what to do, though.

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-Linker2A03
Posted: 2010-04-21 18:41 Reply | Quote
Linker2a03

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#5805
Regarding that GB waveform, I've actually stumbled upon another way to do this, and this one doesn't involve ROMS, but rather, the music of the game in GBS format. This fact alone probably makes it a better choice.


I've downloaded a multi-sound format player called NEZPlug++, and played music from a GBS file I've downloaded(they're almost exactly like NSFs). Then, there's the option of dumping the waveform to TXT, or clipboard. Just make sure you select the sound chip that corresponds with the music first. After that, just do the same steps, starting with converting the digits back to denary, and so on.

I've tried it out already, and it works. Thanks for your help!

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-Linker2A03
Posted: 2010-06-16 03:46 Reply | Quote
Vorpal86



Member for: 6176 days
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#6620
These are very nice. How were these composed exactly? I mean did you extract the samples from games? I am looking for some Zelda II ish style tunes that are originals to use freely in a game.. I've done a few but not that cool. Heh.

Anyway, i love Mario 3 music. since way back.



Posted: 2010-06-16 18:22 Reply | Quote
nicetas_c



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Location: AB, CA
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#6627
I eventually did a FamiTracker 0.3.5. beta frequency register table, so yeah:
Ignore that *beep* declaration.
Hopefully I can fix that fine pitch thingy now. Looks like I am sick with MM7VRC6 again.

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