Oh, don't worry. It's one separate thing. Do you think you could help me with the modulation though? As for the volume, I know. I could just turn down the volume on the instruments. I could set the FDS to 15 while the regular instruments are at 8 so it sounds like it's 32. Also do you think you could give me the envelopes for the song? I just need the ones for the two rectangle channels.
Here it is. I know it's not 100% accurate but you got to admit, it's kinda close. I had some problems though, like I didn't know how to modulate the FDS channel and I think I made the instruments too loud. And there's a few other problems. If you can modify it to make it sound just like the game that would be so sweet. Consider this a thank you for the help with the Die Hard instruments. All you need to do is modify this a little bit and it should sound like the game.
Nobody's stupid enough to do that... I think. As a matter of fact, I thought you used the GBS format to get the info, not the actual rom image. I guess there's no GBS player good enough yet. Thanks for telling me what to do, though.
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Thanks for listening!
-Linker2A03
Regarding that GB waveform, I've actually stumbled upon another way to do this, and this one doesn't involve ROMS, but rather, the music of the game in GBS format. This fact alone probably makes it a better choice.
I've downloaded a multi-sound format player called NEZPlug++, and played music from a GBS file I've downloaded(they're almost exactly like NSFs). Then, there's the option of dumping the waveform to TXT, or clipboard. Just make sure you select the sound chip that corresponds with the music first. After that, just do the same steps, starting with converting the digits back to denary, and so on.
I've tried it out already, and it works. Thanks for your help!
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Thanks for listening!
-Linker2A03
These are very nice. How were these composed exactly? I mean did you extract the samples from games? I am looking for some Zelda II ish style tunes that are originals to use freely in a game.. I've done a few but not that cool. Heh.
I eventually did a FamiTracker 0.3.5. beta frequency register table, so yeah: Ignore that *beep* declaration.
Hopefully I can fix that fine pitch thingy now. Looks like I am sick with MM7VRC6 again.