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FamiTracker > General > Show Off Your Work > SMB Pack (Last update: Ver. 0.7.1 9-3-10) Owner: nicetas_c New post
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SMB Pack (Last update: Ver. 0.7.1 9-3-10) Posted: 2010-01-11 05:07  (Last Edited: 2010-03-09 15:11) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#4241
Another update. Currently working on SMB2. Stay tuned for updates.

Note: Updates now might be irregular by time.


Attachments:
smb_pack_0.7.1.rar (49 Kb)
Posted: 2010-01-11 10:36 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#4242
Not bad, though you gotta remember that the triangle will not retrigger unless you put some kind of a volume cancellation in there somewhere. When you're doing the "level clear" song they don't retrigger (it's a minute detail, at least you've got the triplets :D)

One last thing:

The 1-up in SMB1 has always played the first few frames of a "power up" sound effect. Just noticed yours is missing it.

Anyway this is pretty cool here. Maybe someone can make Super Mario 1 styled music with this.

Posted: 2010-01-27 12:15 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#4342
Added 4 BGMs and 1 SFX. New version is now available at the first post.

Posted: 2010-02-04 16:25 Reply | Quote
furrykef

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Member for: 5189 days
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#4380
I have to admit I'm confused as to why you put so much music into single patterns instead of breaking them up into typical patterns of 32 or 64 rows... surely smaller patterns are easier to work with?

Posted: 2010-02-05 09:41 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#4385
[quote=furrykef]surely smaller patterns are easier to work with?[/quote]
No for some cases, but I can split them into smaller patterns if you want.

RE: Super Mario Bros. Pack Posted: 2010-02-06 09:18 Reply | Quote
Hamtaro126



Member for: 5103 days
Status: Offline

#4399
What about Completeing SMB1 music, such as ''Game Over'', ''Dying'' and the 3 variants of the princess rescued theme from the game? (SMB1, Vs. SMB, and either a VRC6, VRC7, or MMC5 version of SMB2 Japan's theme since there's no FDS support yet)

Sorry for bumping.

Posted: 2010-02-06 18:09  (Last Edited: 2010-02-07 16:56) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#4400
[quote=Hamtaro126]...and either a VRC6, VRC7, or MMC5 version...[/quote]

There is no VRC7 support for the latest Famitracker.
Anyway, these suggestions will be accepted in the next release, but the SMB2(J) ending will be posted in another module. As for the dying theme, it is too hard to figure out the speed of the pitch bends, so I'm not going to do that if nobody else knows the speed.
Everyone can help working on this project, too.

Posted: 2010-02-07 16:57 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#4408
Added 8 BGMs and 3 SFXs. New version is now available at the first post.

Posted: 2010-02-07 18:14 Reply | Quote
Kreese

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Member for: 5902 days
Location: Frillesås, Sweden
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#4409
This is amazing, great work!

Posted: 2010-02-11 18:22 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#4429
Thanks!

Added 16 BGMs and 7 SFXs. New version is now available at the first post.

Just to tell you here, fanfares are also SFXs.

Posted: 2010-02-11 19:00 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#4432
Very cool. Some criticisms:

SMB1's 1-up is still missing the few frames of the powerup sound effect that it actually has. I realize it was probably a glitch but still.

SMB3's World 1 music's triangle channel near the end of the jingle has a few wrong rhythms.

Your original song sounded cool, for some reason it reminded me of something out of Ys2 (Which is not a bad thing at all)

Great work.

Posted: 2010-02-12 08:35  (Last Edited: 2010-02-12 08:36) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#4435
Thanks. I'll fix that in the next version.
Note: Instrument 15 is incorrect in Ver. 0.4 and it too will be fixed.
Also, any ideas of volume E2, E13 or something like that in NSFplay?

Posted: 2010-02-13 03:52 Reply | Quote
KuroBit

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Member for: 4579 days
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#4437
Really well done! Very high quality. I don't know the songs well enough to know if it's perfect, but to the untrained ear (mine :P), this sounds just like the original.

Something confused me though, what is the SMB1 Original Demonstration? It doesn't seem to sound like it's from a Mario game.

Posted: 2010-02-13 04:25 Reply | Quote
ElHuesudoII

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Member for: 4525 days
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#4438
It's an original composition using the instruments from SMB1. (This one sounds more like a Megaman tune than a Super Mario one, though...)

Oh, and a question: Are you planning to add the fireball effect anytime?

Posted: 2010-02-13 06:16 Reply | Quote
mathgrant

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Member for: 4511 days
Location: Abilene TX
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#4440
Wow -- these are some amazing covers! Not only that, but one could learn a few things from looking at the FTM. (I'm sure this sounds lame, but I'd never thought of using Gxx effects to simulate 12th-note triplets without changing the speed or the tempo. . . .)

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