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FamiTracker > General > Show Off Your Work > SMB Pack (Last update: Ver. 0.7.1 9-3-10) Owner: nicetas_c New post
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Ver. 0.7.1 Released Posted: 2010-03-09 15:10 Reply | Quote
nicetas_c



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#4698
Added 3 BGMs. Updated version is now available at the first post.

Finally added a few SMB2 covers!

Posted: 2010-03-17 18:43  (Last Edited: 2010-03-17 18:45) Reply | Quote
nensondubois

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#4838
Sounds identical except for the Super Mario Bros. 3 Starman and the Bowser Battle. I really like the Lost Levels Title Screen rendition.

Posted: 2010-03-17 19:08 Reply | Quote
furrykef

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#4841
You mean the SMB1 SMAS title screen rendition, I think. I don't see a Lost Levels title screen rendition.


Posted: 2010-03-17 20:12 Reply | Quote
nensondubois

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#4842
Yeah, taht's what I meant.

Posted: 2010-04-15 14:05 Reply | Quote
Kreese

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#5592
Hmmm, how come there is no coin and jump SFX? That should be included too, thanks.

Posted: 2010-04-15 14:28 Reply | Quote
ElHuesudoII

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#5593
They were made instruments, Kreese

Posted: 2010-04-15 19:08 Reply | Quote
nicetas_c



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#5602
I, nicetas_c, declare that this project is currently dead because of the following reasons:
1) The frequency registers of many keys have been modified with the release of 0.3.5. beta.
2) The current beta release supports the FDS channel volume up to 15 only instead of 32 as it is intended in the real hardware.

The project will be discontinued until a newer version is available with at least reason #2 solved.


I apologize for that font size and color, but ignore those anyway.

Posted: 2010-04-15 23:51 Reply | Quote
Fx3

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#5607
- Yeah, but... can't you continue with 0.3.0? o.O

Posted: 2010-04-16 01:17 Reply | Quote
Doommaster1994

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#5609
Cool. It sounds great but I have a request. Do you think you could do the ending song from the FDS version that uses the FDS channel? I think it's from Super Mario Bros. 2 for the Famicom Disk System.

Posted: 2010-04-16 03:27  (Last Edited: 2010-04-17 04:21) Reply | Quote
TechEmporium

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#5614
Fx3 wrote:
- Yeah, but... can't you continue with 0.3.0? o.O


Especially considering that the 0.3.0 FTM files can still be opened & manipulated under 0.3.5.

So I personally see no real reason to end this project; if people are using 0.3.5, they can still use the files. The only problem for them is to compile the NSF & have it run as it should (which is why they should have 0.3.0 anyways).

_______________________
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Posted: 2010-04-16 11:39  (Last Edited: 2010-04-16 11:56) Reply | Quote
nicetas_c



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Location: AB, CA
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#5648
I apologize again for emphasizing the death of the project now, as what I haven't done is SMB3 ending, VSSMB ending plus some SMB2U/DDP stuff only.

Most likely whenever I've got time, I will erase all Pxx commands in order to continue the project.

EDIT:

Doommaster1994 wrote:
Cool. It sounds great but I have a request. Do you think you could do the ending song from the FDS version that uses the FDS channel? I think it's from Super Mario Bros. 2 for the Famicom Disk System.

VSSMB Brass or something like that:

Waveform: 0 1 2 3 4 6 7 9 11 14 16 19 24 32 43 52 60 63 63 62 61 58 54 50 47 44 41 38 36 33 30 24 25 24 30 33 36 38 41 44 47 50 54 58 61 62 63 63 60 52 43 32 24 19 16 14 11 9 7 6 4 3 2 1

Volume: There are more than one envelope so yeah, no envelopes here. (plus the limitations of the volume)

Mod. rate: 16
Mod. depth: 3
Mod. delay: 27
Modulation: 7 7 7 7 7 7 7 7 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 7 7 7 7 7 7 (because of a bug in the current release, you must draw it on the graph manually - the textbox doesn't work)

VSSMB Bell or something like that:

Waveform: 0 16 44 46 39 41 43 42 40 37 41 47 45 44 42 34 36 52 63 49 45 58 59 39 18 10 31 44 39 35 40 34 30 34 40 35 39 44 31 10 18 39 59 58 45 49 63 52 36 34 42 44 45 47 41 37 40 42 43 41 39 46 44 16

Volume: 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 (Just don't use this in the current beta)

Modulation: No

EDIT2:

jsr (post #4946) wrote:
nicetas_c: The FDS volume is only available in 16 steps right now, this might change in the future. However if you use volume slides (Axx) then the whole range will be used.

It still uses 16 steps only at least in exported NSFs.

Also, farewell gift: A text file of some really random GB waves!


Attachments:
tetrisb.txt (3 Kb)
Posted: 2010-04-16 17:19  (Last Edited: 2010-04-16 17:28) Reply | Quote
Linker2a03

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#5657
Too bad you're stopping this project, even though temporary. I was looking forward to the SMB2 ending, too. One question though, How did you get the wave forms from the GB games? Any program? I could use that myself.

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Posted: 2010-04-17 06:12 Reply | Quote
nicetas_c



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#5685
Linker2a03 wrote:
Too bad you're stopping this project, even though temporary. I was looking forward to the SMB2 ending, too. One question though, How did you get the wave forms from the GB games? Any program? I could use that myself.

DO NOT ASK ME WHERE TO OBTAIN GAMEBOY ROMS.
1. Use VisualBoyAdvance to load a GB/GBC ROM.
2. Play and play and play the game until you've reached one part in the game where:
a) The music with the desired wave is playing; or
b) You reach the sound test screen.
3. Go to [Tools] --> [Memory viewer...].
4. In the corner of the window, choose [0xFF00 - I/O].
5. Copy the string at row FF30, i.e. 0xFF30-FF3F.
6. There should be 32 digits. Transfrom back each digit to denary system.
7. Multiply every number by 4.
8. Repeat each number once; or copy & paste the whole string again and place at the end of the previous string, and then the octave will be increased by 1.

Posted: 2010-04-17 08:01 Reply | Quote
Doommaster1994

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#5689
Hey guys,
I'm working on the ending theme to Super Mario 2 for the FDS. I already got the FDS part down. The modulation doesn't sound exact because I used the highest form of vibrato because the modulation doesn't seem to work.

Posted: 2010-04-17 08:17 Reply | Quote
nicetas_c



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Location: AB, CA
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#5690
Just make sure that you don't try to merge my files and your module into one and it's OK. Be warned though: you will never get the volume correct.

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