So since my cover of the NES version of Terra Cresta didn't go all too well, I decided to make this instead, and it resulted in something that sounds quite close to the YM2203 chip used in the first revisions, the only problem is those drums, they just seem to lack that "oomph". How could I make them better?
Unfortunately, I have no video to help you guys compare, since the FM YM3526 version was much more popular.
EDIT: Turns out this exists and sounds pretty close: http://www.youtube.com/watch?v=gddh1jz8-bc
Yeah, it seems like the game also has samples, it's all over the place. Maybe they couldn't figure out how to produce music with the YM2203?
That, or they chose to focus on SFX quality over music quality.
Anyways, attached is a recording of the YM2203 arcade version of the theme. Your cover sounds pretty close, nice work.
For the percussion, I see you have triangle, one pulse, and DPCM unused. You can experiment with using DPCM drum samples+noise, overlaying the noise hits with pulse or triangle, or a combination of these methods.
Sorry for bumping this thread, but I thought this was an interesting experiment. I wondered what that version of Terra Cresta would've sounded like if it was arranged more similarly to the later versions. So I added a few parts. How's this?
Sorry for bumping this thread, but I thought this was an interesting experiment. I wondered what that version of Terra Cresta would've sounded like if it was arranged more similarly to the later versions. So I added a few parts. How's this?
Some wrong-sounding notes (E B G# A# sounds more accurate than E A# G# A#), but nice. I would've either kept the arpeggio on pulse 2 going, or added a countermelody just for the sake of variance (and to keep pulse 2 from being simply empty).