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FamiTracker > General > Show Off Your Work > [2A03] Super Metroid - Green Brinstar cover Owner: 413x New post
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[2A03] Super Metroid - Green Brinstar cover Posted: 2014-10-30 21:41 Reply | Quote
413x



Member for: 2791 days
Status: Offline

#63204
A kinda meh cover. Third cover I've actually finished, first one I thought was decent enough to share here.


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brinstar__the_jungle_floor.ftm (14 Kb)
Posted: 2014-10-31 16:55  (Last Edited: 2014-10-31 17:06) Reply | Quote
Stratelier



Member for: 2954 days
Status: Offline

#63221
Yeah, I can certainly agree on the 'meh'.

Instrument 01 needs a lot of work, that's the one used in the intro and it's possible to do better. Needs to sound more like a percussion struck instrument and not get paired up with Triangle (but do pair it with hats).

Intro needs more hats in the percussion line. Or maybe not 'more' technically, just more prominent ones.

Instrument 07 for some reason sounds waaay too quiet. Which is odd because technically it isn't... it just seems to disappear amid everything else, it doesn't stand out.

Frames 0B and 0C don't sound right, you probably shouldn't have Pulse 2 alternating between two roles here - shift some of that over to Pulse 1, then you can fill out the choral parts.

I'm also not a general fan of arps, but that's just opinion, it's mainly dependent on arp length. The longer ones in particular are the ones I tend to notice.

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Posted: 2014-10-31 22:45 Reply | Quote
413x



Member for: 2791 days
Status: Offline

#63225
Thanks for the feedback, I'll take all that into consideration. :3 At least it was an improvement over my older stuff. Constant tone instruments, constant tone instruments everywhere...

I changed 01's volume a bit so it fades out quicker, would that help? Rather than it just being relatively flat.

07, I tried messing around with it a bit, I can't figure out any way to really make it stand out more.

The arps, yeah, not really too good. They're all kinda different lengths for some weird reason, I should probably even them out. :/

But, yeah, I'll think about all that. :3 Thanks!

Posted: 2014-11-01 05:11 Reply | Quote
Stratelier



Member for: 2954 days
Status: Offline

#63232
[quote=413x] At least it was an improvement over my older stuff. Constant tone instruments, constant tone instruments everywhere...[/quote]
There's nothing wrong with that if you use them properly

Instrument 07, at first I thought it was an arp like the others but apparently you alternate the duty cycles instead. Part of the blame may be because it's in the same octave as another channel in the same segment of the song. Multiple parts always stand out better when they reside in different octaves.

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Posted: 2014-11-13 17:52 Reply | Quote
413x



Member for: 2791 days
Status: Offline

#63556
I made a few alterations, including changing the last few phrases a bit 'cause I wasn't really happy with them.

Sorry for the wait, by the way. Had an unexpected trip to another country, with no access to my laptop.


Attachments:
brinstar__the_jungle_floor.ftm (14 Kb)
Posted: 2014-11-14 18:42  (Last Edited: 2014-11-14 18:56) Reply | Quote
Stratelier



Member for: 2954 days
Status: Offline

#63581
Well, now that I've recorded a sample of the original to compare to, I'm not sure what to say. The biggest problem is that for 60% of the song I still can't hear the bassline, and it's the most important track in the song.

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