Now, having given the .ftm a listen (albeit a little predisposed due to having read the above comments), I can agree that Dokurorider seems to be the only one that really feels like a complete song. Many of the other tracks are only a few frames long at most, and their shortness really shows. When it's intended to be BGM tied to an interactive game there's some leeway in how short you can go, but if you want to carry a melody then there should be at least 40-60 seconds between loops.
Jeez, #2 was simply horrifying. No offense. But seriously, you should probably try to listen to actual shooter game music and listen to how it simply sounds in general. #2 felt like some child simply mashing on a drum machine or something--this would be INCREDIBLY irritating to listen to while playing even the easiest of games. The bassline was erratic and hard to listen to in the first place without bass boost. The lead did not seem to coincide with any sort of key or scale that the bass was in--that, or it was simply a bad scale.
Anyways anyways, you seem to know pretty much how to construct a song. That's great. That's something you can work with. However, I would highly recommend listening to others' music. Listen to the best of the best and compare yourself to that. Don't compare yourself to some friend who makes crappy music, or that one guy you know on soundcloud (these are just false examples). Instead, compare yourself to your favorite of all music and try to emulate that. This music is just too modern for me, but I appreciate the experimentation. I think it's time to pull yourself back from that and try to learn a bit of theory and how pitches sound good together.
Here are some songs/videos you might benefit from:
Ruined Hometown (song):
https://www.youtube.com/watch?v=Mpsgk7b3R3w
The Major Scale Formula
https://www.youtube.com/watch?v=qF_99rv-G1w
Retro Game Soundtracks (songs)
https://www.youtube.com/watch?v=Yr6GcaQ0aTg
Video game music doesn't have to be boring or repetitive, however it is nice to have familiar themes to them. Remember--what you make is what people will be listening to potentially for minutes looped over and over again. You don't want something that blares into their ears in any sort of way. You want to be delicate and considerate. Listen to music. Listen to your audience. Listen to your fellow peers.
These songs are awesome! I like the electric guitar sound of "something funkeh" BTW, what is the name of the game you made?
They are much better than mine and also, "slow" could be used for like an underground cave thing.
Are you sure that the people saying that these were bad weren't kids that hadn't heard 8-bit music before?
_______________________
Hi! I am also on Scratch! scratch.mit.edu/users/MiniMacro