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FamiTracker > General > Show Off Your Work > Megaman 10 Unknown Song Owner: danooct1 New post
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Megaman 10 Unknown Song Posted: 2009-12-18 09:00 Reply | Quote
danooct1

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Member for: 4851 days
Location: Dallas, TX
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#4051
Well, with the release of an official OST from the upcoming Megaman 10, I knew it had to be covered, so I spent about four hours hammering it out. Let me know any spots that might need improvement, thanks.

Daniel

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Attachments:
mm10_unknown_song.ftm (20 Kb)
Posted: 2009-12-18 09:33 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#4052
Not bad!

When is the soundtrack due? Is it out already?

Posted: 2009-12-18 10:08 Reply | Quote
danooct1

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#4053
As of now there's only four or five tracks released, three of which seem to be Get a weapon and other short looped songs.

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Posted: 2009-12-18 18:13 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#4054
Cool man. Well I think I'll wait until the game / soundtrack is released before I do anything with it. Because then I can turn on my analytical thinking cap. The trailer's quality is too low for my liking.

Posted: 2009-12-18 18:24 Reply | Quote
Mex

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Location: Victoria, British Columbia
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#4055
As I said before, WOW it sounds awesome. I'll probably get to work on a cover of track #2 I uploaded.

Posted: 2009-12-19 16:45 Reply | Quote
Sivak

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#4060
Interesting. I guess even with the trailer it's still unknown.

Posted: 2009-12-19 19:08 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#4061
We should probably point our finger at Capcom USA for stealing MegaPhilX's tile sheet for their use on Megaman 10's American website.

Capcom has always been very open about using their fan's works, but stealing their works is against the law. While he's using their sprites in a non-profit fan game, they're making money off of his work without his permission. This is a blatant violation of copyright law.

Posted: 2009-12-20 13:07 Reply | Quote
Tallboyy



Member for: 4857 days
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#4068
Sounds good to me. Although, you could clean it up by modifying your instruments. For example instead of using a zero in the square channels before each note adjust the volume settings so they slide down, ie. 15 14 13 12 11 10. The zero in front works for the bass, but does not make the SQ notes blend. Also, using volume slides between longer notes makes them smoother. I have just recently begun to do this and it makes the music sound that much more accurate. As far as the overall song goes great job, it sounds like all of the notes are accurate. The tempo I think if off but that's an easy fix, i know you did this in a hurry. I'll attach an mp3 rip from the trailer. I don't know if it will help but I tried running some basic sound filters to clean it up. Nice job again.

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Attachments:
mega_man_10_unknown_song_2.mp3 (506 Kb)
Posted: 2010-01-13 19:51 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#4271
I've made a few observations about MM10's music.

First of all, I've noticed from the demos that the sound effects are not cutting out the channels of the music.. I wonder why Capcom's not doing that this time? Or maybe they just guessed most people wouldn't care.

Anyway, another thing I've noticed is some of the music sounds like it's actually being played from a 2A03, like "strike man"'s theme, and the shop..etc. The differences between those two songs and the "unknown" ones are subtle but there (like the samples in the unknown ones have half a frame of silence before the note plays giving it a bit of an attack) whereas Strike Man's theme doesn't have that. Of course we'll never know until the sounds / streams are ripped from the game in a month and a half or so.

Speaking of which, I'm about to release something which some people might find interesting. I just want to make a somewhat of a demo with it.

Posted: 2010-01-13 22:19 Reply | Quote
Fx3

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#4272
- You don't believe that Capcom could be... using... Famitracker!? For ripping the MegaphilX' game, I wouldn't be surprised. ^_^;;

Posted: 2010-01-15 11:42  (Last Edited: 2010-01-15 11:42) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#4289
Accidential wrong post. Ignore it.

Posted: 2010-01-15 19:28 Reply | Quote
Sivak

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#4290
[quote=Fx3]For ripping the MegaphilX game, I wouldn't be surprised[/quote]

Come again?

Posted: 2010-01-15 21:33 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#4291
Capcom USA stole tile sheets from MegaPhilX's Megaman fangame, no doubt because they thought his "Megaman 10" was the real Megaman 10. They probably hired some web designer to do something on it 8-bity, the designer probably searched Google Images and then used whatever he/she could find.

Capcom is claiming they're "looking into it"

Posted: 2010-03-02 04:30 Reply | Quote
Tallboyy



Member for: 4857 days
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#4595
I just went on youtube and listened to a lot of the soundtrack. This song is the stage music for Nitro man. This level and Wily stage 3 were the only ones that interested me for the most part. The MM10 soundtrack is very bland to me, kinda like listening to MM6, just not anything really catchy so far other than the songs I just mentioned IMO.

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Posted: 2010-03-02 05:22 Reply | Quote
Sivak

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#4596
I'm actually curious as to how Pump Man's intro was done.

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