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How long has it been since I posted here? Around 12 months or so? Ridiculous.
I am really freaking slow at making songs as some of you may have noticed. :P
This is an original I have been working on since last summer (2013). I wouldn't say it is anything special. I do use some fancy techniques here and there but the composition is not that good.
I entered this into the [url=http://battleofthebits.org/arena/Battle/2040/Vomitorium/]Battle of the Bits Summer Chip IV competition and this one got 36th out of 169 overall. It was also 7th out of 23 .nsf entries. Honestly, I am surprised at these results. This didn't really deserve that.
Oh well. I did learn a lot from making this, though. :D
I did make some alterations with the feedback I received from a few helpful individuals. Thanks guys. :D
Hopefully you'll find it somewhat interesting.
Here's the original BotB [url=http://battleofthebits.org/arena/Entry/%5B2a03%2BFDS%5D+Clandestine+Troubles/14704/]post.
EDIT: Holy crap! I just noticed that I accidentally overrode a pattern when changing a few arpeggios, the fixed version has now been uploaded. I don't even know how I did that.
I forgot to mention that there's a lot of extra material that did not make the cut. You should listen to it.
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
Very nice. Pretty interesting chords in some spots. Good use of triangle also.
Might been easier to use effects instead of making a ton of FDS instruments. I'm fairly certain Hxx Ixx and Jxx could have been used to the same result.
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Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
[quote=jaxcheese]Very nice. Pretty interesting chords in some spots. Good use of triangle also.
Might been easier to use effects instead of making a ton of FDS instruments. I'm fairly certain Hxx Ixx and Jxx could have been used to the same result.[/quote]
The chords in this were definitely not very fantastic. I've learnt a lot about chords since I made this. :D
It is not possible to use any effects to recreate what the ridiculous amount instruments do to my knowledge. What I am doing is simulating Pulse Width Modulation (PWM) by having square waves with various duty cycles. Hxx, Ixx and Jxx all alter the way the creation of the waveform work. These effects are used for FM (Frequency Modulation). That is not the effect I want. I do use that technique with other isntruments though.
FM is not something for the faint-hearted. It is a lot of arbitrary nonsense. But, the reward you get for that "hard work" is very nice-sounding. :D
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
I believe you can achieve a similar multi-instrument effect with two tones that have slightly different pitches, for example with a P7F effect. The wave sums will create a sweeping "flanging" effect similar to what you have. You won't have as much control, though.
[quote=zbxq]I believe you can achieve a similar multi-instrument effect with two tones that have slightly different pitches, for example with a P7F effect. The wave sums will create a sweeping "flanging" effect similar to what you have. You won't have as much control, though.[/quote]
I don't think so. If you have two tones that play the same note but they are slightly off-pitched with the Pxx command, that will create a phasing effect where the waveforms don't sync up and this makes them appear as two "different" notes (which they aren't). This way you can seperate multiple notes with the "same" frequency and not have that stupid phasing effect. That is not the same PWM.
Although, I might be talking out my ass. I'm not an expert on this. :D
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
Though the simulated PWM is a much better choice than sacrificing two channels do to it. Even at the cost of the FDS's filter.
I feel that places where the tri doubled the SQ2's melody it felt a bit awkward in places where the tri was doing fixed arps and came in a few frames later (notably frame 22). Might've been better to do GFF on a previous line of DPCM and do your kicks/snares that way and then Gxx the hubbard saw. In my opinion anyway.
Though the simulated PWM is a much better choice than sacrificing two channels do to it. Even at the cost of the FDS's filter.
I feel that places where the tri doubled the SQ2's melody it felt a bit awkward in places where the tri was doing fixed arps and came in a few frames later (notably frame 22). Might've been better to do GFF on a previous line of DPCM and do your kicks/snares that way and then Gxx the hubbard saw. In my opinion anyway.
Other than that, pretty great display of tech[/quote]
Well, yeah. I could have actually done some filter nonsense with the PWM but I did not feel like it. :P
To me the triangle channel both doing drums and melody does not sound very awkward. I think the fixed arp is fast enough, it doesn't detract from the melody (for me). Besides, I purposefully limit myself to only use melodic samples for the DPCM, no drums. That is just a personal thing. :P
Thanks for feedback, mate. :D
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
I am honored to have contributed to this amazing technical amalgamation =D
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Though the simulated PWM is a much better choice than sacrificing two channels do to it. Even at the cost of the FDS's filter.
[/quote]
Well, yeah. I could have actually done some filter nonsense with the PWM but I did not feel like it. :P
Thanks for feedback, mate. :D[/quote]
I, uhhhh, didn't suggest to do filters with your wavetables. Rather just pointing out that any pulse wave on the FDS will sound a bit muddled because of the filter that the 2C33 signal goes through out of the chip
[quote=poodlecock]I am honored to have contributed to this amazing technical amalgamation =D[/quote]
Thank you. :D
[quote=Xyz_39808]I, uhhhh, didn't suggest to do filters with your wavetables. Rather just pointing out that any pulse wave on the FDS will sound a bit muddled because of the filter that the 2C33 signal goes through out of the chip[/quote]
Oh, my bad. I totally misunderstood your statement. Sorry about that. :P
I did not actually know that the FDS channel had a built-in filter. Cool stuff.
[quote=MC_Jimmy]Very nice stuff at the 4 minute mark on. I would have liked that part longer. (for the first song)[/quote]
Thanks. It would have actually gone on for quite a bit further but the deadline of the competition was coming up fast and I couldn't think of a way to extend the track in a proper way. This was originally supposed to be this super-duper long track which just went on forever.
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
I have no words for this. It's too good for me.
I love how it just creates this perfect sense of atmosphere, and then comes back to bite you in the butt at frame 45. It's just so good. No wonder it did so well, you deserve it.
The only thing you need to work on IMO is your self esteem.
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Why can't I come up with a creative signature?
Tracking must've stripped me clean of creative ideas.
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Either way, here's my YouTube channel: [url=http://www.youtube.com/littlelamp100]http://www.youtube.com/littlelamp100
[quote=littlelamp100]I have no words for this. It's too good for me.
I love how it just creates this perfect sense of atmosphere, and then comes back to bite you in the butt at frame 45. It's just so good. No wonder it did so well, you deserve it.
The only thing you need to work on IMO is your self esteem.[/quote]
Haha. Maybe. I do think some parts of this is actually pretty good (which is a new feeling for me). So, I think as I improve as a composer the more I will "like" my own stuff. Generally, my self-esteem is pretty good. When it comes to creative stuff like drawing, making music etc. that is where my trust in myself goes away. Probably because I'm not that comfortable making with my own capabilites and what not. We'll see how it becomes in the future.
I'm honoured that you think this track is "too good for you". Thanks man. :D
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I have always been a curiously curious person.
(Sort of frequent mega poster here, beware!)
"Simple is always better. For something to sound simple, there has usually been a whole development cycle behind it." - David Wise
I want to say, the mastery of sound and the effects are astounding. There was a little lack of structure but the tone and style of music allowed for that.