Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > MC Jimbo's New Music Sharing Topic Owner: MC_Jimmy New post
Page 1 of 1 Sort:  
MC Jimbo's New Music Sharing Topic Posted: 2014-09-17 09:06 Reply | Quote
MC_Jimmy

Avatar

Member for: 3730 days
Location: Utica, NY
Status: Offline

#61944
Haven't posted my stuff in a while so I guess here I go.
(If you want to see any of my older stuff here's the [url=http://famitracker.com/forum/posts.php?id=3372]old topic - don't post in it though please.)

First off I'll showcase my single tracks.

[color=orange][b]Dance with the Dimjim[/b] - Friend asked me to make him a theme for his DnD character and I came up with this. Frantic and battley sounding.
[color=orange][b]Nothing Can Hold Me Down[/b] - Someone asked if I could make a song similar to my [url=https://www.youtube.com/watch?v=xH8BbsjUH38]Welcome to Fist song.
[color=orange][b]Rising Moon[/b] - Westerny song. I pictured a cowboys experiences from sunset to the break of dawn when I composed this.

Now for the album ftms.

[color=orange][b]Famicom Fighters[/b] - Original and remix tunes for a fighting game a friend of mine is working on based around old school characters. Urban Champion's theme was originally made using the FDS module, but I'm hoping to convert it to a MMC5 song to match the other songs I composed. Anyways, 3 of the tunes are original menu based songs. The other 2 are remix themes of the 3rd street fight area in Urban Champion, and the main tune for Taizo Hori, aka Dig Dug.
[color=orange][b]Infinite Run One[/b] - Soundtrack for an indie game someone asked me to compose for. It's a basic endless running platform game. The first theme, Anticipation is the menu theme. The second theme, Are You Ready, is the character select theme. The third theme, Unease, is the main tune that plays throughout the game. The last theme is Unstoppable. That theme apparently plays when you rack up enough points and a boss comes out.
[color=orange][b]Cops[/b] - Another indie game soundtrack. This game is inspired by Mega Man or something. The basic premise is your a bad dude shooting cops collecting money and escaping the law. There are too many themes to list so I'll summarize them. The first theme, On the Run, is the title theme. Can't Catch Me and High Stakes are boss themes. The rest of them are level themes of various sorts. The ninth and tenth theme are work in progress tracks that I don't know if they will be in the game yet.
[color=orange][b]The Adventures of Kroma 2[/b] - As guessed, another indie game soundtrack. This one however is based on my [url=https://www.youtube.com/watch?v=ldmVGyK1_TE]Everyday it Rains song. So far I only have 4 songs made for it. Adventure Awaits! is going to be the title theme. I have a outside level and water level theme completed. I have a boss theme started, but it's not really finished and I'm not sure about it yet anyways.

Well that about wraps it up. Sorry about the big post, but I figure it's better than making separate topics for each thing. These tracks cover about the last two years of stuff I've composed. Anyways, any feedback positive and negative are welcomed, as long as it isn't stupid like "this sounds like a dying cow", which isn't very constructive at all.

_______________________
[url=http://mcjimmy.bandcamp.com/]Bandcamp | [url=https://www.facebook.com/mcjimmycalo]Facebook | [url=http://mcjimmy.tumblr.com/]Tumblr | [url=https://twitter.com/MCJimmyCalo]Twitter
Posted: 2014-09-18 00:14 Reply | Quote
jaxcheese

Avatar

Member for: 2868 days
Status: Offline

#61968
Noise drums in the first part Rising Moon were excellent. A lot more detailed than I usually see.

Dig Dug remix was also nice.

Infinite Run One stuff was pretty catchy, seems fitting for that sort of game.

The way you skipped the tempo along with the riff in Masked Man and High Stakes was something I'd never seen before. Wasn't that confusing to work with?

_______________________
Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
Posted: 2014-09-18 05:44 Reply | Quote
MC_Jimmy

Avatar

Member for: 3730 days
Location: Utica, NY
Status: Offline

#61975
[quote=jaxcheese]Noise drums in the first part Rising Moon were excellent. A lot more detailed than I usually see.

Dig Dug remix was also nice.

Infinite Run One stuff was pretty catchy, seems fitting for that sort of game.

The way you skipped the tempo along with the riff in Masked Man and High Stakes was something I'd never seen before. Wasn't that confusing to work with?[/quote]Yeah I was working on Rising Moon for quite some time. I worked on half of it, stopped working on it for a few months, then finished it up. I think I did the drums at the same time as the song on that one. Usually drums are the last thing I do. As for the thing about skipping the tempo in Masked Man and High Stakes, it just seemed to work so I went with it. I didn't really feel out of place composing it like that. To me, it makes the song feel incomplete, making listeners keep waiting for more to the song, which actually makes it more complete in a way. I did something similar in [url=https://www.youtube.com/watch?v=vORoewfdbHc]one of my non-chiptune beats. A little bit different, but sort of the same concept.

Posted: 2014-09-18 22:07  (Last Edited: 2014-09-18 22:09) Reply | Quote
poodlecock

Avatar

Member for: 3398 days
Location: !wow
Status: Offline

#61987
This is nice, though I prefer not to use the N163 extensively and use only the 2A03 and the FDS, if absolutely necessary. I'm a purist though =P

By the way, links to the games:

[quote=MC_Jimmy][color=orange][b][url=https://www.youtube.com/user/FamicomFighters]Famicom Fighters[/b] - Original and remix tunes for a fighting game a friend of mine is working on based around old school characters. Urban Champion's theme was originally made using the FDS module, but I'm hoping to convert it to a MMC5 song to match the other songs I composed. Anyways, 3 of the tunes are original menu based songs. The other 2 are remix themes of the 3rd street fight area in Urban Champion, and the main tune for Taizo Hori, aka Dig Dug.
[color=orange][b][url=https://play.google.com/store/apps/details?id=com.guova.infiniterunonefreee]Infinite Run One[/b] - Soundtrack for an indie game someone asked me to compose for. It's a basic endless running platform game. The first theme, Anticipation is the menu theme. The second theme, Are You Ready, is the character select theme. The third theme, Unease, is the main tune that plays throughout the game. The last theme is Unstoppable. That theme apparently plays when you rack up enough points and a boss comes out.
[color=orange][url=https://play.google.com/store/apps/details?id=com.guova.copsbeta][b]Cops[/b] - Another indie game soundtrack. This game is inspired by Mega Man or something. The basic premise is your a bad dude shooting cops collecting money and escaping the law. There are too many themes to list so I'll summarize them. The first theme, On the Run, is the title theme. Can't Catch Me and High Stakes are boss themes. The rest of them are level themes of various sorts. The ninth and tenth theme are work in progress tracks that I don't know if they will be in the game yet.[/quote]

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-09-19 04:50 Reply | Quote
MC_Jimmy

Avatar

Member for: 3730 days
Location: Utica, NY
Status: Offline

#61995
Ah didn't know if anyone was interested in the games, but yeah here's [url=http://mugenguild.com/forum/topics/famicom-fighters-progress-thread-150829.0.html]the thread for Famicom Fighters then. I think the last stable update he released was in January. He's not ready to post a new build just yet. (but I know he has a lot of new stuff made already)

Page 1 of 1 Sort: