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I was bored one day. Really bored. So I remade the soundtrack from a little obscure Nintendo game called The Legend of Zelda with a VRC6 expansion setup. I don't think I've missed any songs, sorry if I did indeed miss something.
Feedback is always appreciated, but keep in mind that this was made mostly just for fun. It's not a heavy production or even thought as a replacement for the original soundtrack or something like that. Some tracks even sound somewhat different than how they usually do, so this is in a way my own arrangements and ideas for fun remixes of the classic tunes. With that said, I hope you'll like it. Enjoy!
This is quite excellent. They don't exactly fit in with the mood of the game itself, but they're still excellent arrangements. I especially like what you did with Zelda Rescued. The extra chords sound quite nice.
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Fan of:
Cave Story, Mega Man X, MOTHER 3, Star Fox 64, Super Metroid, Shining Force.
Classic SEGA, Treasure, Square, Falcom.
Various roguelike RPGs and shmups/bullet hells.
[quote=jaxcheese]This is quite excellent. They don't exactly fit in with the mood of the game itself, but they're still excellent arrangements. I especially like what you did with Zelda Rescued. The extra chords sound quite nice.[/quote]
^ Pretty much exactly what he said.
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Why can't I come up with a creative signature?
Tracking must've stripped me clean of creative ideas.
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Either way, here's my YouTube channel: [url=http://www.youtube.com/littlelamp100]http://www.youtube.com/littlelamp100
When you have a sample with a lot of silence at the end of it, the DPCM channel compensates by quickly switching between 2 levels since it can't do flat lines (like, it'll alternate between 88 and 89 really quickly, for example).
Not only can this produce a [really] high pitched whine, but it keeps the delta counter at that level which affects your triangle and noise volume.