Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > [N163 x6] U.N. Owen was her? Owner: BlueYoshi33866 New post
Page 1 of 1 Sort:  
[N163 x6] U.N. Owen was her? Posted: 2014-09-03 23:07  (Last Edited: 2014-09-04 04:55) Reply | Quote
BlueYoshi33866

Avatar

Member for: 2967 days
Location: Not in Yoshi's Island
Status: Offline

#61546
Finally finished. Needs some work but it's a good cover nonetheless.

_______________________
Hnngh.
Attachments:
un_owen_was_her.ftm (20 Kb)
Posted: 2014-09-04 05:46  (Last Edited: 2014-09-04 17:29) Reply | Quote
Stratelier



Member for: 2954 days
Status: Offline

#61551
Took me a minute to recognize what song it was. Not sure what to make of it, but the Pulse 2 notes in pattern 01 (frame 02, rows 00-2F) struck me as being off. Probably because they're stretched out legato whereas in subsequent measures they're staccato. And maybe because I've never seen a remix that matches how I personally remember the tune (which is, admittedly, not very well).

Now, on closer inspection here are some things I can find:

- Your frame-to-pattern-ID correlations are a mess. Try to keep the same pattern ID across as all channels of a frame except when you're repeating a previous pattern. This makes your song look cleaner and you won't have to hunt for a new frame ID if you later find out that a repeated measure actually isn't.
- Don't use the Bxx (goto frame xx) command to cut a pattern shorter than usual (frame 11, Namco 1); use D00 (goto next frame) instead. Use Bxx at the end of a song to make it loop (to something other than frame 00).
- Your Namco instruments are one octave lower than the 2A03 Pulse instruments. Weird.
- Sometimes, when you want a pitch wheel effect you don't actually need to use the pitch wheel to do it. You can use a portamento command (effect 3xx) combined with the target note you're sliding [i]to[/i]. (Like the pitch wheel, this is also a persistent effect you'll need to switch off when you're done using.) Alternately, the Q/R commands (note slide) allow you to create a wheel effect on the current note only (but the commands don't have as precise speed control) by specifying the target note (in semitones from the current note).

_______________________
Where to find me:
YouTube: [url=http://youtube.com/user/stratelier]http://youtube.com/user/stratelier
DeviantArt: [url=http://stratadrake.deviantart.com/]http://stratadrake.deviantart.com/
Posted: 2014-09-04 11:56 Reply | Quote
Aleksa9



Member for: 3026 days
Status: Offline

#61553
This is probably my favourite video game songs so im glad you composed it. But the triangle needs to be an octave higher and it kind of sounds a little off at the start. The dpcm is almost dead, at least for me. There were some other problems i saw as well.


Attachments:
un_owen_was_her_edit.ftm (20 Kb)
Posted: 2014-09-04 17:40  (Last Edited: 2014-09-04 17:41) Reply | Quote
Stratelier



Member for: 2954 days
Status: Offline

#61557
Here's an edited version that, assuming I did everything correctly, should sound barely any different from your original. Most of the tweaks I made are things I already mentioned in the earlier post -- e.g. I was able to reduce the total number of channels in the module by 2 (now +4 instead of +6).

_______________________
Where to find me:
YouTube: [url=http://youtube.com/user/stratelier]http://youtube.com/user/stratelier
DeviantArt: [url=http://stratadrake.deviantart.com/]http://stratadrake.deviantart.com/
Attachments:
un_owen_was_hern163x4.ftm (20 Kb)
Page 1 of 1 Sort: