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I'm back with yet another chipstep song! As I was composing this one, it basically turned into a small tribute to [url=https://www.youtube.com/watch?v=rl5csV-1-jY]Geoff Follin's unreleased NES soundtrack. I also tried some new techniques in this one which I didn't do in the previous chipstep song I made. For the best sound, listen to this in the 0.4.4 beta and put the bass filtering at 16 Hz.
[size=1][color=#383838]I can't get enough of Follin's stuff, can I?
Really, those are some quite interesting effects you achieved on the 2a03! Without samples, that's extremely impressive.
I don't really like Dubstep itself (I listen to music for the godforsaken melody, not for the latest "WUBWUBWUARRR"s), but the way it was done on the NES is more than staggering. But I do like the melodic parts of this track
Also, respect for coding this on Speed 1. One-Frame-Per-Line songs are something I've got a lot of respect for
Only one thing that aggrovates me: No instrument names ò.ó
Why not name your instruments? It's confusing for yourself and everyone trying and understand the technique behind it which is - as I said - very interesting and well done.
EDIT: Out of curiosity, I looked at it through NsfSynthesia. HOLY SHIT DUDE, WHAT THE HELL? Everyone, try and look at this song through NsfSynthesia. THOSE ARE MERELY TWO PULSE CHANNELS AND ONE TRIANGLE!! ... Mind==Blown ...
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[quote=Alexander283]I don't really like Dubstep itself (I listen to music for the godforsaken melody, not for the latest "WUBWUBWUARRR"s), but the way it was done on the NES is more than staggering. But I do like the melodic parts of this track [/quote]Hah! We all know how that goes. Thanks!
About the instrument names, sometimes I get lazy with that and want to focus more on composing the song rather than naming the actual instruments. It doesn't really matter here though, since just about every instrument is either a "wub" or "growl" or "lead" of some sort. I came to memorize what most of the instruments sounded like, though.
[quote=Alexander283]HOLY SHIT DUDE, WHAT THE HELL? THOSE ARE MERELY TWO PULSE CHANNELS AND ONE TRIANGLE!! ... Mind==Blown ...[/quote]That was my initial reaction when I heard Moe Moe Kyunstep.
BTW, I just wanted to point out that this song isn't optimized for NSF players.
Amazing use of dubstep-y effects, hah. Great job on this.
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[quote=VinylScratch]As I was composing this one, it basically turned into a small tribute to [url=https://www.youtube.com/watch?v=rl5csV-1-jY]Geoff Follin's unreleased NES soundtrack.[/quote]
As soon as I saw "Follin", I knew I had to see this.
I was NOT dissapoint.
One part of this that really got to me was at Frame 1E with the random Mario sounds. Didn't expect that!
It's a nice mix of the Follin bros from the 90's and your great chipstep style.
Overall, it's so good you could be the next Follin brother.
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Why can't I come up with a creative signature?
Tracking must've stripped me clean of creative ideas.
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Either way, here's my YouTube channel: [url=http://www.youtube.com/littlelamp100]http://www.youtube.com/littlelamp100
[quote=littlelamp100]Overall, it's so good you could be the next Follin brother. [/quote]His name is Neo Follin now.
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You shouldn't be here.......
[url=http://www.youtube.com/user/mmkthecoolest/videos]YouTube
[url=https://www.dropbox.com/sh/ilt1awj3tbz153r/AABpFdfVS0uviRdXNikitwpxa]Dropbox
[quote=mmkthecoolest][quote=littlelamp100]Overall, it's so good you could be the next Follin brother. [/quote]His name is Neo Follin now.[/quote]I can just imagine showing this at school and someone asks, "Is this one of those matrix batch files?"
[quote=VinylScratch]BTW, I just wanted to point out that this song isn't optimized for NSF players.[/quote]
NSF synthesia supports 400 hz. And he's right, it looks INSANE!
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Why can't I come up with a creative signature?
Tracking must've stripped me clean of creative ideas.
---
Either way, here's my YouTube channel: [url=http://www.youtube.com/littlelamp100]http://www.youtube.com/littlelamp100
Oooh, that means a lot to me, Zamual. Thank you all very much!
Littlelamp: I meant that some parts don't sound right when played back in most NSF players and older versions of FT, which is why I said it sounds best in the 0.4.4 beta.