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FamiTracker > General > Show Off Your Work > Lost Woods ~ Ocarina of Time (2A03) Owner: SOYa New post
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Lost Woods ~ Ocarina of Time (2A03) Posted: 2014-08-16 14:36 Reply | Quote
SOYa

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Member for: 2877 days
Location: Sweden
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#60982
Leave these flashy sound chips to the flashy chip songs!Very simple and fun to make. As always, feedback is appreciated! Hope you like it!


Attachments:
the_lost_woods.ftm (11 Kb)
Posted: 2014-08-16 17:31  (Last Edited: 2014-08-16 17:46) Reply | Quote
Stratelier



Member for: 2954 days
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#60987
Not bad, but I must say that the use of octave 4 notes in Triangle really struck me the wrong way at first, and took a minute to adjust to.

Here's what I notice on closer inspection:
- Instrument 01's volume curve sounds a little too quiet to me, it gets drowned out by the louder Pulse 1's Instrument 00.
- Instrument 03 could benefit from a rounder volume curve. Because on the Noise channel you aren't using it so much as a snare but as a hat (your actual snares are on DPCM channel, note D).
- Instrument 00 could probably benefit from a rounder volume curve too, however that's a matter of taste -- giving it a slower attack loses you some of the chippy flavor.
- I'd probably swap Pulse 1 and 2 on frame 03, rows 20-3F, because when you dual channel harmony, listener perception favors the higher note as melody (you've placed melody on Pulse 1 literally everywhere except here).
- To make any instrument sound just a little more reverb/percussive, on your instrument's volume curve take the second frame (and [i]only[/i] the second frame) and drop its volume by about half. (On Triangle this means dropping the volume to 0 outright).
- As a matter of workflow, try to keep pattern ID == frame ID except when you're explicitly repeating a previous pattern. It helps your frame editor look more organized (and if you have to un-repeat a pattern later you immediately know which pattern ID is available to assign). Unfortunately this often means manually assigning pattern IDs every time you insert/add a new frame. You can avoid it by laying out all the frames for your song in advance before you actually start scoring any notes (and especially before setting up any repetition).

Here's an edited version of your song with the above changes made.

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Attachments:
soya.the_lost_woods.edited.ftm (11 Kb)
Posted: 2014-08-16 19:50 Reply | Quote
poodlecock

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#60992
All the notes look right, so that's good =)

The main gripes are the lack of distinctive drums and the bland instruments/volume control. You look like you got the main concepts of music and harmony, so that's out of the way.

I made another edit that edits instruments 0, 1, and 2 to give you a good idea of what I'm talking about.

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Posted: 2014-08-16 22:31 Reply | Quote
SOYa

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Location: Sweden
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#60999
Wonderful feedback guys, and thank you for listening! I'm still in the learning phase mostly, so I'm very happy to see that you guys took your time to help me out.
Also, the edits made the song much better. I'll try to even out the volume in later entries.

Until next time!

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