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FamiTracker > General > Show Off Your Work > Super Mario 3D World - World Bowser [VRC6] Owner: Alexander283 New post
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Super Mario 3D World - World Bowser [VRC6] Posted: 2014-08-02 11:54  (Last Edited: 2014-08-02 11:57) Reply | Quote
Alexander283

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#60150
Has anyone played Super Mario 3D World yet?
I personally think it's a great game and showcases what the WiiU is really capable of.
And now, here's the (I think) first post on this forum showcasing a song from this game.

The music is pretty gorgeous as well with pieces like "Double Cherry Pass" or the opening level, "Super Bell Hill".
But there's one track that really sticks out - the map theme of World Bowser. Not because it's bad - oh no, no NO! - but because it's such an evil-jazzy theme. Something like that wasn't heard in a Mario game as far as I know.

Thankfully, someone wrote a [url=https://www.youtube.com/watch?v=7rxikuCuISs]MIDI off this song and here it is - my Famitracker NES cover
This song also gave me the Idea for my requested effect Uxy (inserting values into macros) because there are just so many arpeggios I had to use to fit everything in while keeping my consitency about the channel usage.


I'd love to hear some feedback
Thanks for your attention and have a good day
- Alex

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supermario3dworld_bowserland.ftm (28 Kb)
Posted: 2014-08-02 12:10 Reply | Quote
FamiBeginner
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#60154
Sounds good,but how do you did it?

Posted: 2014-08-02 12:37 Reply | Quote
Alexander283

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#60163
Ehm ... I entered a bunch of notes and values into the Famitracker program?
Maybe ask the question in a more specific way.

Generally, I cover my songs like this:
1) I get myself a MIDI (music file) of the song I'm attempting to cover and open it with "Midi Sheet Music" so I can see the notes.
2) I analyze every single track (Lead, Bass, Percussion, ...) and look up how this track sounds in the original
3) I sythezize the instruments into 8 Bit
4) I transcribe the notes from the MIDI into Famitracker. This is the largest part of the process since I have to be very careful which track gets to be which channel since all channels have different functions, specifications, sounds and abilities.
5) At last, I add effects like vibrato or tremolo and rework the final volume balancing.

Hope I could help you

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Posted: 2014-08-02 12:39 Reply | Quote
FamiBeginner
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#60165
Will you check my threads?
Like my version of Mega Man Stage Select?

Posted: 2014-08-02 12:45 Reply | Quote
Alexander283

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#60166
Listen. Please don't advertise your own threads on other's pages if they're not related at all.
If your track is good or needs work, people will go there and look at it. You don't need to "inform" everyone you've made a thread. They've most likely already seen it.

There's even a rule for that - "Do your best to stay on topic"

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Posted: 2014-08-02 12:45 Reply | Quote
FamiBeginner
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#60167
ok


Posted: 2014-08-02 14:27 Reply | Quote
Zamual

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#60185
Oooh.

This is nice!

Love it. c:

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Posted: 2014-08-02 15:16 Reply | Quote
Zaalan3

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#60189
THose arps make me giddy on the inside.

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Posted: 2014-08-02 15:52 Reply | Quote
littlelamp100

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#60194
Noyce.

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Posted: 2014-08-02 17:21  (Last Edited: 2014-08-02 17:21) Reply | Quote
VinylScratch

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#60204
Very nice. The instrumentation is pretty good here. The Mega Man style triangle tom blends in well.

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Posted: 2014-08-02 17:32 Reply | Quote
Roflo

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#60208
I like it too. But i think the triangle is to much in the foreground

Posted: 2014-08-02 19:22 Reply | Quote
Dr_Mustache

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#60223
This is really good dude!

I have a question. Did you find any other MIDIs for this soundtrack? I was once looking for an Overworld MIDI but I couldn't find anything.

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Posted: 2014-08-02 20:49 Reply | Quote
Alexander283

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#60228
@Zaalan3 Yeah, the arps came out pretty nice, but I really wish I didn't have to define evry bloody single one through it's own instrument *cough*Uxy*cough*


@Roflo I wish I could do anything. But since the borderline useless triangle channel has no volume control (neither does it have any other damn controls ...) and I can't use DPCM to cut it's volume by force since it's always used for the drums, the only option left is to make everying louder. But the volume balance is really unflexible. Due to the VRC6-V00 saxophone that only plays very, VERY soft and is easily drowned out by bloody everything else, I can't touch any of the other volumes.
Any idea how to soften the tri toms?

@Dr_Mustache I have found a few Notesheets somewhere on the inzerwebz, but I can't remember right now. I remember I was scared away by the title theme because it had ... *shudder* triplets


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Posted: 2014-08-02 21:30 Reply | Quote
Dr_Mustache

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#60230
Okay, thanks anyway.

Triplets aren't hard to achieve, use the Gxx effect for that. You can find examples in the wiki.

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