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FamiTracker > General > Show Off Your Work > A few Pokémon covers (2A03, Open) Owner: poodlecock New post
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A few Pokémon covers (2A03, Open) Posted: 2014-07-31 02:37 Reply | Quote
poodlecock

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#60025
A few Pokemon covers from Red and Blue. Contributions are welcome, but only if they meet the following criteria:
- Use only one (1) blank instrument.
- Focuses on accuracy. However, I am willing to accept changes in arrangement if it's just some idiotic mistake (see the Final Four theme for an example). Also, remixes are fine as long as they're done in the original's instrumentation style.
- Uses integral tempo to 64 Hz. I chose 64 hz because I read something about the Game Boy's soundchip being clocked to 64 hz? Someone correct me if this is totally wrong.

Why is it named pokebeta? I started this as a hypothetical scenario, "What if there was a cancelled NES port of Pokemon?"

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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Attachments:
pokebeta.ftm (21 Kb)
Posted: 2014-07-31 03:01  (Last Edited: 2014-07-31 03:25) Reply | Quote
Warheart

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#60031
I think I'll keep working with my N163 covers

Uhm, yeah, I'm pretty sure it's 64 Hz like you said, however, if you want to stick with NES limitations, why are you not using 60Hz (or 50Hz)?

Oh, and if you really care about accuracy, you probably should start creating a lot of vibrato instruments and a few noise instruments as well.

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Posted: 2014-07-31 03:10 Reply | Quote
sparkyrogers

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#60032
I want in. ^^

I'll probably cover Pallet Town or somethin....

Posted: 2014-07-31 03:42 Reply | Quote
poodlecock

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#60033
[quote=Warheart]I think I'll keep working with my N163 covers [/quote]
Oh, right. I actually really liked that, but my opinion? It had none of the tracks I found most memorable and had all the tracks I found meh. But each to their own, I suppose.
[quote=Warheart]Uhm, yeah, I'm pretty sure it's 64 Hz like you said, however, if you want to stick with NES limitations, why are you not using 60Hz (or 50Hz)?[/quote]
First off, because the instruments will sound a bit off. Second, because it's not really an NES limitation, but rather a convention that nobody ever found a good reason to change.
[quote=Warheart]Oh, and if you really care about accuracy, you probably should start creating a lot of vibrato instruments and a few noise instruments as well.[/quote]
Vibrato? I should probably give Slimeball's decompiler a try =D

sparkyrogers, your stuff is great, go ahead!

I don't think there are any noise instruments actually. I think you already know this, but just to make it clear why I want only a blank, the Game Boy uses hardware volume envelopes, not bit-by-bit volume changes as in Famitracker. The closest thing to hardware volume envelopes is, well, software volume envelopes. That's why I have no need for instruments, as far as I know.

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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-07-31 06:18  (Last Edited: 2014-07-31 06:25) Reply | Quote
sparkyrogers

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#60035
Just thought I'd do the title screen, like I did in the RSE one ('member that? X3)

I did my best on that "alien sounding" part, but I'm not sure it was perfect.. XD


Attachments:
pokebeta_build_02.ftm (28 Kb)
Posted: 2014-08-05 03:37 Reply | Quote
sparkyrogers

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#60360
Wow, this died super fast. XD

Posted: 2014-08-05 04:17 Reply | Quote
poodlecock

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#60362
I really didn't intend for this to be an actual collab, but I felt at the same time that if someone wanted to add to it, then it would be selfish for me to deny them that right.

I've been travelling, but once I settle I'll add moar songs.

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-08-11 23:38 Reply | Quote
kingcandy



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#60701
I really love this.

Posted: 2014-08-12 02:11 Reply | Quote
kingcandy



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#60722
for sparky's version of the title music: should it be using 75 % square waves. the original games only used that type of square, except in root1 which had a 50% doing the melody. 25% waves were, as far as I'm aware, never used.

Posted: 2014-08-12 02:16 Reply | Quote
poodlecock

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#60724
[quote=kingcandy]for sparky's version of the title music: should it be using 75 % square waves. the original games only used that type of square, except in root1 which had a 50% doing the melody. 25% waves were, as far as I'm aware, never used.[/quote]
Wow... I didn't know that... Thanks!

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-08-12 07:06 Reply | Quote
sparkyrogers

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#60734
[quote=kingcandy]for sparky's version of the title music: should it be using 75 % square waves. the original games only used that type of square, except in root1 which had a 50% doing the melody. 25% waves were, as far as I'm aware, never used.[/quote]

I never knew that v01 and v03 produced different sound waves; they always sounded the same to me. But I can't argue with the research, I guess... =J




Attachments:
pokebeta_build_03.ftm (28 Kb)
Posted: 2014-08-12 07:24  (Last Edited: 2014-08-12 07:24) Reply | Quote
Zaalan3

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#60736
Lavender town alpha is fucking ripping out my eardrums and stuffing them into a razorblade...

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Posted: 2014-08-12 08:03 Reply | Quote
sparkyrogers

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#60739
[quote=Zaalan3]Lavender town alpha is fucking ripping out my eardrums and stuffing them into a razorblade...[/quote]

CAYRFUL NOTT 2 CACHE THE SYNDROME THAT THOSE JAPP KIDZ DID!!
HYUK, KURPYPASTERZ.

Posted: 2014-08-12 13:49 Reply | Quote
poodlecock

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#60743
[quote=sparkyrogers][quote=kingcandy]for sparky's version of the title music: should it be using 75 % square waves. the original games only used that type of square, except in root1 which had a 50% doing the melody. 25% waves were, as far as I'm aware, never used.[/quote]

I never knew that v01 and v03 produced different sound waves; they always sounded the same to me. But I can't argue with the research, I guess... =J
[/quote]
They don't produce different sounds, but kingcandy is right. I imported it myself and it's showing all V03's and V02's...

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-08-13 06:20 Reply | Quote
kingcandy



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#60802
thanks for the fixed version of the title music, sounds more acurat.
It's a shame you are forcing us to use only one instrument because the effects collumn is unusable with any screen reader. If this were to be raised, I would do all the jingles and the alternate opening from yellow.

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