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FamiTracker > General > FamiTracker Talk > Trouble Importing MIDI into Famitracker Owner: DS_Strider New post
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Trouble Importing MIDI into Famitracker Posted: 2009-11-10 23:52  (Last Edited: 2009-11-10 23:54) Reply | Quote
DS_Strider



Member for: 4605 days
Status: Offline

#3913
Ok, before I start, let me say that I'm completely new to this. I just started learning how to make MIDI files using TabIt and I would like to import them into FamiTracker. However, nothing happens when I do so. Is there a step by step guide I can use in order to utilize this feature?

I am on Windows 7 using the latest version of FamiTracker. Yet nothing plays or happens when I import the MIDI.

Posted: 2010-03-11 04:18 Reply | Quote
SakuriRainne



Member for: 4502 days
Location: Holland, MI
Status: Offline

#4711
I figured it out, and it turns out, it's a glitch in FamiTracker.

When you import the MIDI, it lets you map each midi channel to an NES channel. The problem is, it imports them as Konami VRC6 instruments, yet the graphic is for the original NES 2A03.

This makes pretty much all channels unplayable in their current state. In order to fix it, you'd have to erase ALL imported instruments in the right panel, and create them from scratch.

In the long run, this'll be better anyways, so you can fine-tune the voices to what you'd like them to sound like.

I really hope this helps; it took me a good 3 days of f***ing around with it to make it work.

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Posted: 2010-03-11 18:44 Reply | Quote
Dave
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Member for: 5682 days
Location: UK
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#4718
midi import is honestly just not a good concept to begin with. it's bound to cause a myriad of issues and starting from scratch heeds quicker/better results anyway.

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Posted: 2010-05-31 16:54 Reply | Quote
TheHiryuu



Member for: 4403 days
Location: Here-ish
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#6509
Ah, crap. I was wondering precisely the same thing. Granted, I have several years worth of work programmed into Tabit. I wanted to take a different path than the whole slap-soundfonts-on-things-to-make-them-sound-vaguely-NESish route and get something that could authentically occur on the NES without having to completely reprogram everything.

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