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FamiTracker > General > Show Off Your Work > Megaman X5 - X vs Zero [VRC6] Owner: Alexander283 New post
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Megaman X5 - X vs Zero [VRC6] Posted: 2014-07-03 16:20  (Last Edited: 2014-07-03 16:22) Reply | Quote
Alexander283

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Member for: 2912 days
Location: Germany
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#59023
I'm honestly surprised this hasn't already beeon done to death considering how famous this tune is.

So, here's my attempt at a cover of X vs Zero from Megaman X5.
MIDI-Guildeline by hamienet.com
The drums are made by my good friend Daniel who happens to play drums relly well. He sent me a few samples which I converted.

I'd love to hear a little feedback n_n
Have a good day
- Alex

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Attachments:
x_vs_zero_vrc6.ftm (64 Kb)
Posted: 2014-07-03 18:08  (Last Edited: 2014-07-03 18:09) Reply | Quote
CheeseGuy99

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Location: Amarillo, TX
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#59025
Congratulations on your excellent FT forum debut! This sounds really awesome! I'm afraid I haven't heard the original, but I'll look it up in a second. And those drums... The sequencing is great, and tell your friend that the samples sound great to. Excellent work!

EDIT: Just now saw your other post, which is your ACTUAL debut, so ignore that part.

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Posted: 2014-07-03 23:50 Reply | Quote
Alexander283

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Location: Germany
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#59029
Yes, I'm going to post an awful lot I'm afraid ^^
I think this song is downright the essence of epic and my cover isn't half bad, but it bugs me that during the finale it doesn't sound quite as powerful as it is supposed to be (the section with instrument 0F).
I already tried using arpeggios to cover four whole octaves, but this sadly sounds downright shit ._."

Any ideas?

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RE: Megaman X5 - X vs Zero [VRC6] Posted: 2014-07-04 01:17  (Last Edited: 2014-07-04 01:41) Reply | Quote
Vectorman

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Location: Overland Park, Kansas
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#59031
If you want to give the whole thing a bigger bang when it gets to the good part, you have to have something to build up to. One thing that my music instructors like to point out a lot is that if you're going full blast all the time, then you can't build up to anything, which is your issue here. The song is playing at full volume on most tracks at any given time, and so when you want to give it a bigger bang, you have nowhere to go.
Just something to keep in mind when making songs that build up to something like this one does, for example.

This is an edit I threw together quickly, so it's not going to be the best example, but I hope it demonstrates the point clearly enough.

EDIT: Herp derp, I forget to hit upload file after selecting one sometimes.


Attachments:
x_vs_zero_vrc6_vol_edit.ftm (64 Kb)
Posted: 2014-07-04 01:26 Reply | Quote
GEVEN

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Member for: 3046 days
Location: Kentucky
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#59032
An Edit?

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Posted: 2014-07-04 01:59 Reply | Quote
Alexander283

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Location: Germany
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#59034
Thank you, I really have a tendency just turning everything up to 11 ._."
I've also read somewhere that you've got to make a few loud and a few soft tracks because if everything is all the way up, you're just going to turn your volume down.

But I didn't mean the volume itself that much (although it already helps alot), but that the last lead of the original just felt like the octaves above were playing simultaneously ... or something like that

I'm no musician, I can't really describe it, but the original felt like there were higher tones in the background of the lead (please don't hang me for such unprofessional language ^^"

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Posted: 2014-07-04 02:29 Reply | Quote
Vectorman

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Location: Overland Park, Kansas
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#59035
Re-listening to the original and comparing to yours, it just sounds like the original is in higher octaves with those keyboard/chime sounding instruments.

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