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FamiTracker > General > Show Off Your Work > Crash Bandicoot 1 - Dr. Neo Cortex [2a03] Owner: Alexander283 New post
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Crash Bandicoot 1 - Dr. Neo Cortex [2a03] Posted: 2014-07-03 00:44  (Last Edited: 2014-07-03 02:28) Reply | Quote
Alexander283

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#58997
I love mad doctors in videogames.
#1 is Dr. Albert Wily, who you see on the right, and #2 is Dr. Ivo "Eggman" Robotnik.

But a more overlooked representant of evil geniuses is the yellow-skinned, balding bighead Dr. Neo Cortex.

And since his theme from the first game is maliciously evil (and pretty simple ^^), I decided to dig up a MIDI and do a 2a03-only cover.

[url=http://crashmidifiles.jimdo.com/]MIDI-Source

I'd love to hear a little feedback
Thank you for your attention and have a good day
- Alex

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Attachments:
crashb1nexcortex2a03.ftm (107 Kb)
Posted: 2014-07-03 01:42  (Last Edited: 2014-07-03 01:45) Reply | Quote
GoldenShower



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#59002
Lol, dude, Neo Cortex theme is the first thing i've tried to cover when i first discovered famitracker. Basically it's the first ftm i ever did.

And yours is quite similar to mine. I'll upload mine for the case of interest.

By the way, both 2a03 channels notes in octave 0 can't go below A-0, no matter what you will type, G#-0, F#-0, it's still will be just A-0, hardware limitations, so you need to raise octave in pulse 2 channel. If you want deeper notes, use expansion chips, like VRC6 for example.


Attachments:
cortexnowplus2.ftm (16 Kb)
cortex123_2.ftm (14 Kb)
Posted: 2014-07-03 02:00  (Last Edited: 2014-07-03 02:05) Reply | Quote
Thom

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#59004
I think some sort of the sounds clash together with the squares. Try using a higher octaves for the lead instruments.

Posted: 2014-07-03 02:45 Reply | Quote
Dr_Mustache

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#59007
Using higher octaves wouldn't solve the issue, the notes would still clash.

What you might want to try is playing with the Pxx effect. If you detune a channel, you'll likely avoid note clashing, depending on how your song was made. So, P80 is normal pitch, P7F and below will lower the pitch and P81 and higher will raise it.

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Posted: 2014-07-03 13:28 Reply | Quote
Alexander283

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#59020
Thanks for the tips! :D
Where exactly is the "Clash" you're talking about? Because ... I honestly can't hear anything ...

Which frame has to be framed for this crime? n_n

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Posted: 2014-07-03 15:06 Reply | Quote
Dr_Mustache

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#59021
I don't know! I was just giving some tips on it since Thom was talking about clashing, but I can't really hear it (I'm on laptop speakers, you know).

Still, hope you find those tips useful. :D

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Posted: 2014-07-05 15:47  (Last Edited: 2014-07-05 15:48) Reply | Quote
za909

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#59076
Very nice, it's not very common to see Crash music being covered here!

Und ich möchte dir für die Erinnerungen auf Deutsch auch danken! Obwohl die Leute hier nicht mögen, wenn man MIDI verwendet, kann es am Anfang bei der Übung nützlich sein! Seit wann bist du ein Famitracker-er oder was? :D

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Posted: 2014-07-05 16:01 Reply | Quote
Alexander283

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#59077
Thank you!
No problem, I'm able to speak english, so let's keep it that was so everyone gets what we're talking about

And well ... I just can't hear single tones out of the mess that is a complex musical piece, niether can I compose music.
I've never had any musicial education whatsoever, I'm more of an informatician and care more about technical tweaks and exploids making NES music sound better

And if you like Crash Bandicoot music, you'll be happy to hear that I'm almost done working on a VRC6-version of the final boss tune from Crash Bandicoot 3.
LONG LIVE DR. NEO CORTEX :D :D

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Posted: 2014-07-06 11:55 Reply | Quote
za909

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#59092
That's cool, I have a VRC7 version of that but I never posted it because it's pretty lackluster to me. One tune I'd really want to hear is the music from the river levels in Crash 2. I have the melody down but the rest is pretty difficult, especially the bass.

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Posted: 2014-07-06 12:09 Reply | Quote
Alexander283

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#59093
To be honest ... I realy don't like the VRC7 ...
The instruments aren't really customizable and the preset isn't all that stunning.
Also, the original 2a03 channels are very distorted and soft if you're using the VRC7 on full volume, so you've got to make everything soft and can't really put in all that much detail with the volume.

So I don't think I'll ever come around doing something VRC7-based soon.

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