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FamiTracker > General > Bug Reports & Feature Requests > Hxy problem Owner: y479021776 New post
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Hxy problem Posted: 2014-05-11 17:18 Reply | Quote
y479021776

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#57152
I made a tone used Hxy
This sound is different of NSF
Such as:
C # 3 00 H01
Sounds in FTM is different of NSF

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Posted: 2014-05-11 18:40 Reply | Quote
VinylScratch

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#57154
As far as I know, not all NSF players emulate hardware sweep in the same way. What NSF player/emulator do you use?

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Posted: 2014-05-11 23:53 Reply | Quote
jrlepage
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#57159
Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.

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Posted: 2014-05-12 00:31 Reply | Quote
y479021776

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#57162
[quote=VinylScratch]As far as I know, not all NSF players emulate hardware sweep in the same way. What NSF player/emulator do you use?[/quote]
VirtuaNES on Windows and
DeaDBeeF on Android

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Posted: 2014-05-12 00:34 Reply | Quote
y479021776

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#57163
[quote=jrlepage]Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.[/quote]
Zouyindafiains6.nsf(by tangsheng555)
The H01 sound in 2:16

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Attachments:
zouyindafiains6.nsf (32 Kb)
Posted: 2014-05-12 03:05 Reply | Quote
w7n_mariohacker

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#57169
I don't know about that Android NSF player, but as far as I know VirtuaNES sucks at sound emulation.
Examples: VNES seems to use linear approx, thus completely ignoring how DAC affects the TRI,NOI,DPCM volume. Also both VNES and VNSF have strange VRC7 tone colours.

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Posted: 2014-05-12 04:07  (Last Edited: 2014-05-12 06:02) Reply | Quote
y479021776

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#57172
[quote=jrlepage]Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.[/quote]
I made a ftm and exported it to nsf
Compare the different

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Attachments:
compare.nsf (6 Kb)
compare.ftm (3 Kb)
Posted: 2014-05-12 04:11 Reply | Quote
y479021776

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#57173
[quote=w7n_mariohacker]I don't know about that Android NSF player, but as far as I know VirtuaNES sucks at sound emulation.
Examples: VNES seems to use linear approx, thus completely ignoring how DAC affects the TRI,NOI,DPCM volume. Also both VNES and VNSF have strange VRC7 tone colours.[/quote]
DeaDBeeF can play anyHZ fine,such as HertzDevil's a 180 Hz song.But on PC NSF player(G_NSF,VirtuaNES,VirtuaNSF),this speed is slowly.

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Posted: 2014-05-12 05:05 Reply | Quote
Shywolf



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#57174
[quote=y479021776][url=https://play.google.com/store/apps/details?id=org.deadbeef.android.freeplugins]DeaDBeeF on Android[/quote]
This is based on the very widespread Game_Music_Emu, apparently version 0.5.5 according to the readme file in the latest [url=https://sites.google.com/site/ddbandroid/download]source package.

Posted: 2014-05-13 00:55  (Last Edited: 2014-05-13 00:56) Reply | Quote
rainwarrior

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#57217
The problem is with Famitracker. There were some subtle inaccuracies in the sweep implementation. It's fixed in the beta already.

(Though I don't vouch for the accuracy of any emulator in particular except NSFPlay.)

Posted: 2014-05-13 01:06 Reply | Quote
poodlecock

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#57218
[quote=rainwarrior](Though I don't vouch for the accuracy of any emulator in particular except NSFPlay.)[/quote]
Oh, you...

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Posted: 2014-05-13 01:21 Reply | Quote
rainwarrior

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#57223
I'm merely too lazy to investigate which other emulators get it right. :P

Posted: 2014-05-13 12:27  (Last Edited: 2014-05-13 12:28) Reply | Quote
Warheart

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#57250
[quote=rainwarrior]I'm merely too lazy to investigate which other emulators get it right. :P[/quote]

hehehe, is it just me or are most programmers lazy (including myself)? :P

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