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FamiTracker > General > Show Off Your Work > Castlevania II Monster Dance FDS Owner: spoonybard13 New post
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Castlevania II Monster Dance FDS Posted: 2014-04-12 07:07 Reply | Quote
spoonybard13

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#56117
I know there's already a Castlevania II for the Famicom disk System, but it didn't quite sound as good as the NES version, so I decided to combine both versions into one. Hope you enjoy!

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SpoonyBard
Attachments:
monster_dance_fds.ftm (13 Kb)
Posted: 2014-04-13 03:15 Reply | Quote
jrlepage
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#56143
The vibrato on the viola FDS instrument is a bit too fast for my taste, but other than that this is pretty good!

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Posted: 2014-04-17 17:24 Reply | Quote
PaulMannIV

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#56336
[quote=jrlepage]The vibrato on the viola FDS instrument is a bit too fast for my taste[/quote]

I second this one. For vibratos, I typically like to make it somehow match the tempo in a way so that it isn't as irritating, as if it's off it bugs me. Can't be too slow or too fast, otherwise it's either unnoticable or the wrong focus and a bother. Once the vibrato is slowed down, this becomes much smoother. As is, it's pretty good.

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Posted: 2014-04-17 18:32 Reply | Quote
poodlecock

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#56340
[quote=PaulMannIV][quote=jrlepage]The vibrato on the viola FDS instrument is a bit too fast for my taste[/quote]

I second this one. For vibratos, I typically like to make it somehow match the tempo in a way so that it isn't as irritating, as if it's off it bugs me. Can't be too slow or too fast, otherwise it's either unnoticable or the wrong focus and a bother. Once the vibrato is slowed down, this becomes much smoother. As is, it's pretty good.[/quote]
+1

Also I think the vibrato is too wide, but I don't think you can make it narrower.

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Posted: 2014-04-17 23:54 Reply | Quote
spoonybard13

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#56347
I think I know what you guys are talking about. The NSFImport said that the modulation was 10 in hexadecimal, which I thought was 17, but it's actually 16. Sorry about that. Here's a fixed version.

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Attachments:
monster_dance_fds_fixed.ftm (13 Kb)
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