My Melodies And Covers. Posted: 2009-09-15 17:16 (Last Edited: 2010-05-19 14:42 )
Reply |
Quote
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#3723
It's a my first small experiment with creation of music in style of SunSoft.In the future,if that else I shall compose, I shall place here.
_______________________
8-BIT MUSIC FUN
Attachments:
fearmmc5.nsf (20 Kb)
CracKman
Member for: 4926 days Location: Russia Status: Offline
#3724
I actually thought that it will be a bit longer, but anyway so far it sounds pretty good
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#3725
I think, for first time will go
_______________________
8-BIT MUSIC FUN
Posted: 2010-05-13 20:44 (Last Edited: 2010-05-23 13:26 )
Reply |
Quote
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6266
Has decided to try to generate partially even sound N106 by means of VRC7. And here two songs from Famicom game " Erika To Satoru No Yume Bouken ".
_______________________
8-BIT MUSIC FUN
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6656
What will tell on these covers of game "Erika To Satoru No Yume Bouken"?(see a post above)
_______________________
8-BIT MUSIC FUN
Posted: 2010-06-24 17:43 (Last Edited: 2010-06-24 17:48 )
Reply |
Quote
8ilxli8
Member for: 4411 days Status: Offline
#6706
erika_to_satoru_no_yume_boukenvrc7 sounded great, keep going!
i'm curious about your row:frame ratio, is there an advantage to using many rows, with fewer frames?
thanks for sharing.
Posted: 2010-06-24 18:41 (Last Edited: 2010-06-24 18:54 )
Reply |
Quote
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6708
I think, that at use of more quantity of rows there is more probability to get the necessary tact or rhythm.
_______________________
8-BIT MUSIC FUN