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Any advice on how to make intelligible, hiss and distorsion free DPCM samples? I know a sample that uses lots of highs frequencies becomes all hissy once converted to DPCM, but that's about it.
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(Insert good signature here because all of the other good ones have been taken including this one...what is this piece of sh__, I don't even...)
The best sample based playback under NES is the direct 7bits PCM playback thing.
Unfortunately Famitracker don't support this. The only trackers that can achieve this are MuseTracker and DefleMask. But will be a great addition to Famitracker too.
[quote=Delek]But will be a great addition to Famitracker too.[/quote]
jsr has already said that PCM would not be implemented in his tracker (and there is a good reason for this).
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I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
[quote=Delek]Because he has to fully rewrite the playback routine with a perfect timing?[/quote]
Yes, precisely: he would have to rewrite the entire playback routine to implement just one feature that is a) not essential, and b) beyond the scope of the tracker.
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I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
While FamiTracker's sound engine isn't really suitable for inclusion in a NES game, it's much more suitable that something that streams audio continuously into $4011, which itself has no practical use in a NES game except from something that doesn't update much its graphics (i.e. a quite boring game). Remember that sprite DMA stalls the CPU for 512-513 cycles; that would glitch horribly the PCM sound once per frame if used. Some games did use some PCM sounds but not in actual gameplay (there's the case of Big Bird's Hide and Speak, but it's very simple animation). So there're good reasons to not implement PCM playback in NES music, and anyway NSFs with non-returning play/init routines are somewhat of a hack per se that NSF2 will address more elegantly.
Anyway, as you point out, if someone is truly after that feature, she/he can use other trackers.
[quote=Delek]The best sample based playback under NES is the direct 7bits PCM playback thing.
Unfortunately Famitracker don't support this. The only trackers that can achieve this are MuseTracker and DefleMask. But will be a great addition to Famitracker too.[/quote]
btw nice self-promotion, now go make the sid chip somewhat usable
edit: wow sorry for the douche-y comment, i just realized ive been doing absolutely everything wrong