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I'm trying to make some loops for a Amiga MOD song and I export them in 8 bit so as not to go through the hassle of opening them in Audacity, editing and exporting them again - this time in 8 bit. But here's the catch: while the 16 bit WAV sample is just fine in that everything is accounted for, the 8 bit sample has entire portions of the loop missing. The comparison I've done in Audacity (in which I made sure both exports are perfectly synchronized) is included in the attached zip to show what is missing.
Not sure if I should file this under the glitch section...
I tried this experiment again, this time on Windows (both samples are attached), and it turns out my problem was specific to my Wineskin build! That Wineskin-generated 16-bit export has actually ditched data padding completely, which is kind of convenient, but in turn the 8-bit export is completely butchered and unusable. Serves me right for using an unstable wrapper, I guess.
i hate to jump into a post 2 weeks old, but why [i]IS[/i] there padding at the start and end of .wav export. it makes slicing for looping elsewhere difficult
i'm not using the beginning of the track as the loop point. The situation becomes a problem when i've got a looping bodysegment of a song, and a 1 or 2 frame intro. In the game, they have to be two unique .ogg files. But finding the individual sample where the intro ends, and the body begins is a pain because i can't measure the number of samples, divide, and cut by number. It's all manual, and up for mistakes.
Apparently that's just the nature of the beast, and i need to get better at chopping things in audacity.