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Wow. I haven't posted anything new and original in... years?
Something I work on every now and then. I ran it through the NSF Importer, just to give a breakdown on the instruments used for this. There will be more demos from this project containing finished level themes if anyone wants me to upload those modules in the future, but this is just something quick for now, with 5 songs. More info within the module comments.
[b]About the project[/b]:
This project has actually been going on since early 2010, but I lost motivation along the way, because I figured people would get tired of hearing the same style so quickly after the first NSF soundtrack I released, and I was confused as to what direction I wanted to go with the whole thing. None of those songs from 2010 are in [i]this[/i] demo, but I may include them in another "Archive" release. The songs here are from 2013, when I figured out the direction I wanted to go in, which was pretending this is from a long-lost game in a series.
Well, I'm just really slow with compositions this time, and it's because I'm also working on another two soundtracks [b]TOTALLY[/b] unrelated to this, one using the VRC6, and one using the FDS chip, both from 2010. You'll also here something from those projects later.
all good stuff, man. I wish i could say more about it, but the best compliment i can give is how smoothly the notes go from one to another. I slowed it down to see what you did, and it's just really good volume work. Honestly reminds me of mega man 5 or 6, and they're some of my favorite tracks from that series.
As for what the project is...what is it?
I saw your copyright stuff, and it said disney and capcom. Are these covers of darkwing duck or something? I've never really listened to the soundtrack.
Whatever it is you have here, it's short, but very well done.
Perry the Platypus from Phineas and Ferb. I swear I've been working on that exact same song =P
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Ha ha, nice. I don't remember seeing this cover here(I've barely been here, as of recent), is this the first of it? Good to know there are other fans of Agent P out there.
@insomniacovrlrd
Thanks for the comment! If I do something Capcom-related, 99% of the time, it will emulate Capcom's sound engine from the '90s, and not the previous one.
Not a single song from this is from Darkwing Duck, but obviously, that level song was inspired from that game. The copyright info is because I'm using said sound engine, and that the invincibility song is the theme to Perry the Platypus, from Phineas and Ferb. I figured it would be a fun project to see if I could make a "lost" Disney Capcom game soundtrack, complete with its own sound effect tracks.
I'll upload level 1's theme soon, but I'll have to make another topic when that happens, since I can no longer edit the topic title/first post.
Capcom's sound engine? That sounds interesting. Can you tell me more about it? I'm curious as to why as the pitch effect is used as it is throughout most of the demo. (Especially the 7E pitch setting used in parts of song 00 and the crazy pitch changes in song 03. I've had major difficulties attempting to recreate that sound or understand how that effect on the sound is produced using the pitch and note changes.)
Check this module out, it has a few examples of some songs that use the fine-pitch command. Three songs, to be exact.
They aren't [i]perfect[/i] replicas, but they're definitely close to the real thing, thanks to the instruments I'm using. If you listen to the first frame in songs #1 and #2, you'll notice that the note doubles up and increases in volume, and it doesn't sound so pleasant on the ears. These frames have no pitch effect used on them at all. However, on the second frame in songs #1 and #2, the pitch effect has been restored and the notes don't clash so much, causing the sound to be easier on the ears. It's a detuning effect that was used.
The third song is just an example of one instrument with vibrato, so you know how to create this(the effect was properly replicated). It's not the same vibrato that I used in the song you mentioned.
Using the instruments here, which are all emulating the '90s Capcom sound engine, these songs are a bit easy to mimic. That wouldn't be the case, if I copied the early sound engine heard in games like Bionic Commando, Mega Man 2, and the like.