Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29
Wait, scratch that, too -
Woo. An interaction from me.
There, that sound's good. Anyway, so here goes; I've been fiddling with using FL studio (demo version, lawl) for reverb, effects, and stereo mixing. Heres my first two attemps, both the original FTM and the edited WAV.
FL versions:
[url=https://www.dropbox.com/s/bmjud5wphzt1qvg/Antithetics.wav]Antithetics:30.52MB
[url=https://www.dropbox.com/s/88pxmvg7pmawxsc/Sector%20ZZ9%20Plural%20Z%20Alpha.wav]Sector ZZ9 Plural Z Alpha:54.05MB
Some other places I've tried to conquer:
[url=http://chipmusic.org/ch3dd4r]Le Chipmusic
[url=http://battleofthebits.org/barracks/Profile/CH3DD4R/]Le BattleOfTheBits
I really liked both FTM's. I did have to lower my speaker volume when I listened to Antihectics but nothing sounded unbalanced, just generally too loud. As for the WAV's I only listened to Sector zz9 and I can tell you right away that you might have overdone the reverb a bit. I would turn it down quite a bit.
Good work man.
_______________________
[url=http://soundcloud.com/fezuke/sets]My 8-Bit Soundcloud
[url=http://soundcloud.com/fezuke-2/sets]My Other Project Soundcloud
[quote=Fezuke]I really liked both FTM's. I did have to lower my speaker volume when I listened to Antihectics but nothing sounded unbalanced, just generally too loud. As for the WAV's I only listened to Sector zz9 and I can tell you right away that you might have overdone the reverb a bit. I would turn it down quite a bit.
Good work man.[/quote]
Thanks.
The volume thing... Since the FL version is more or less the "finished version", I simply turned down master in FL. And the reverb, yeah, I was worried that I might have overdone it JUST a little. I tend to like more reverb than anyone seems to find bearable, it's weird. If I ever use this in a game or something, that's certainly something I would change.
[quote=Xyz_39808]Why do the Vxx's go from 0 to F?[/quote]
Just for a sense of randomness in the Vxx's, and because it lined up somewhat well in the frame. It basically just goes 0 = 0, 1 = 1, 2 = 2, 3 = 0, 4 = 1, 5 = 2, 6 = 0, etc. You get the point.
Some other places I've tried to conquer:
[url=http://chipmusic.org/ch3dd4r]Le Chipmusic
[url=http://battleofthebits.org/barracks/Profile/CH3DD4R/]Le BattleOfTheBits