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FamiTracker > General > Show Off Your Work > MegaMan 4 Akumajou Densetsu Remake Owner: TEHMEGAMASTAH New post
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MegaMan 4 Akumajou Densetsu Remake Posted: 2014-02-04 07:37  (Last Edited: 2014-02-06 08:30) Reply | Quote
TEHMEGAMASTAH

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Location: Washington, United States
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#54109
Remember that MegaMan 2 VRC6 project that I started this summer and never finished? Well I figured since I've since gotten better at tracking stuff that I would do a soundtrack that I enjoy quite a lot (yes more than MegaMan 2) so far I only have Cossack Stage 2 close to finished, but I would love to hear some input from others and possibly some edits or contributions.

EDIT 1: Cossack Stage 2=Complete


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megaman_4_akumajou_densetsu.ftm (39 Kb)
Posted: 2014-02-06 06:22 Reply | Quote
betasword

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#54149
That... Was actually really good. I thoroughly enjoyed it. Though that may also be one of my favorite songs from Megaman 4, along with Skullman. My only bit of "advice" on it would be to maybe throw some pitch bends into the the melody of the last bit, from 0E-11. But that's more of a personal opinion. Still sounds good without.

I look forward to seeing more of this done.

RE: MegaMan 4 Akumajou Densetsu Remake Posted: 2014-02-07 01:09 Reply | Quote
Heltonium



Member for: 3056 days
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#54164
Can't wait until it's done!



Posted: 2014-02-14 02:54  (Last Edited: 2014-02-14 02:54) Reply | Quote
PaulMannIV

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#54327
I'm going to basically just go all out and point out the flaws with what I heard, whether general or just in Cossack 2.

Firstly, with the Akumajou Densetsu style, the Z00 command is necessary for your DPCM channel. Every time a note plays in it, use "Z00". If you listen back to back the effect it has, it becomes noticeable very quickly.

Secondly, the format of a song in Akumajou Densetsu usually the channels for specific tasks. 2A03 Pulse 1 and 2 differ depending on the type of song. Typically, one channel is harmony with the main melody while the other is a string of echoing high-pitch notes at semi-low volume (check the .nsf of "Beginning"). Other times, it can lead to little background notes as a "second melody".

The percussion differs from time to time, but it's normally all Noise and little DPCM or little noise and all DPCM. Normally it's song and song-part dependent, but the two are normally not used in conjunction like normal percussion is. On top of that, the percussion is nice, fast paced, and keeps loads of energy in the song--once again, unlike normal percussion in other songs.

It's very easy to understand VRC6 Pulse 1 and 2, so we go to the Sawtooth. Much like the percussion, the sawtooth is lively and notes often shift octaves. Quick notes are played many times and it's typically slow when the song calls for low amounts of percussion. One can get VERY creative with the Sawtooth and Percussion when it comes to Akumajou Densetsu-ing a song, so don't feel held back because of the original song and go all out.

To end this, I'm eventually going to post my own Akumajou Densetsu-style Cossack 2 (900 BPM...don't look at me--that's how I like it) and kind of give how I think it should be handled. The way you handled it, though...I can safely say that I'll be looking forward to the finished product. Keep up the good work.

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RE: MegaMan 4 Akumajou Densetsu Remake Posted: 2014-02-19 09:56 Reply | Quote
kingcandy



Member for: 3044 days
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#54620
greatness strikes again! I was wondering if you could someday cover mm1 in this style, since that has one of my favorite robot master themes (cutman's theme, to be exact).

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